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7.62 MM Mod by Thumper1518


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hey it's a thankless job keeping up with us stubborn mac gamers, I appreciate any extra effort that goes into our gaming experience. I just think it's really crap on the programmers' part that simple things like supporting all the rsbs or wav files wasn't built in. that's really, really shoddy porting if you ask me.

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Hehe...I'm no miracle worker mate! Figured I'd wait for Thumper to see this and see how he wanted to proceed before I started anything. But ok, I'll check through all the textures right now and resave the ones that need it, should be available for testing within the hour ;)

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OK, I've just finished uploading a version of the 7.62mm V2 mod for Mac users. It has all the Alpha layered textures re-saved to a Mac friendly format and thanks to Swifty even has the sounds converted into .aif files.

Download link (I'll be hosting this file for the time being, doubt it will rack up the thousands of downloads needed to totally kill my bandwith)

7.62mm V2 for Mac's

Snow

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"Shouldn't be all too hard to sort out though,all we have to do is hunt through the textures and find all that's saved as A1R5G5B5 and resave them"

  Thanks man ,we Mac users appreciate the extra work you guys put in for us.Its allways nice to get shot by new guns

:) im a mac user too and have seen these mystic rsb´s and wondered how i should solve the issue. my question is : what is the correct way to resave the rsb so it can be displayed properly on a mac? a small three row mini-tutorial is wanted please. :D

heavy respect to all you modders and scripters out there. its like xmas :santa: whenever you see a new piece of work to check out. thanx

/ ingeloop

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RSBs:

RSE never made a mac compatible photoshop plugin for RSB files (the irony.. a photoshop plugin that's pc only), so unfortunately it's impossible to open and resave rsb's on macs. which is a shame, because I'd be playing with kit icons, etc.

AIFFs:

wavs will play properly in mac GR but the sound volume won't scale down with distance. so if you're in hearing range of the weapon being fired it will sound like it's right next to you, unless it's an aiff. also, filenames in effects.xml still have to end in .wav. it makes no sense, I know.

There is no technical reason why either of these problems should ever have been issues; blame it on the poor quality mac porting of GR.

On the other hand, blame .exe's on windows users' installer fetish. Installers and uninstallers are used to properly configure virtually every software program for windows. true drag and drop is unheard of and I certainly don't know of a major app that doesn't use an installer on windows. windows users simply aren't used to placing files where they need to go by hand, because moving things around like that is a big no no (broken dlls). so that's why we mac users are left out in the cold when modders package their mods in .exe installers rather than something cross platform like .sitx, .sit, .Bzip, .Arc, .hqx, .bin, .btoa, .tar, .uu, .uue, .as, .cpt, .pf, .lha, .lzh, .zip, .dd, .GZip, .z, .taz, .enc, .rar....

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RSBs:

RSE never made a mac compatible photoshop plugin for RSB files (the irony.. a photoshop plugin that's pc only), so unfortunately it's impossible to open and resave rsb's on macs. which is a shame, because I'd be playing with kit icons, etc.

AIFFs:

wavs will play properly in mac GR but the sound volume won't scale down with distance. so if you're in hearing range of the weapon being fired it will sound like it's right next to you, unless it's an aiff. also, filenames in effects.xml still have to end in .wav. it makes no sense, I know.

There is no technical reason why either of these problems should ever have been issues; blame it on the poor quality mac porting of GR.

On the other hand, blame .exe's on windows users' installer fetish. Installers and uninstallers are used to properly configure virtually every software program for windows. true drag and drop is unheard of and I certainly don't know of a major app that doesn't use an installer on windows. windows users simply aren't used to placing files where they need to go by hand, because moving things around like that is a big no no (broken dlls). so that's why we mac users are left out in the cold when modders package their mods in .exe installers rather than something cross platform like .sitx, .sit, .Bzip, .Arc, .hqx, .bin, .btoa, .tar, .uu, .uue, .as, .cpt, .pf, .lha, .lzh, .zip, .dd, .GZip, .z, .taz, .enc, .rar....

thx swifty for this good answer.

despite these annoying small things, i feel that it´s good to play anyways.

will niver iver change platform. :nono:

but sometimes you need help and.......look no further, just click in to the

forum and ask. there is always someone there that can help.

thanx all the guys and girls on this forum. you´re great!

/ingeloop

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  • 3 weeks later...

While some of the weapons I KNOW aren't 7.62, the quality of this mod is outstanding. I usually whittle down mods to keep just the weapons i want, and i have to say that this is the first mod that i kept nearly all the models. Thumper's sniper weapons are truly amazing, and made for some really nice additions to my speacialist's arsenals.

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  • 1 year later...

Old thread, but i need to know, When i play this with my friends it crashes on certain kits in multiplayer for Demo & i think rifleman..(not sure)..

The only other mod activated is the Delta Force 1990 chracter mod...

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  • 4 years later...
  • 1 month later...

This mod seems to have a lot of good work in it, a lot of options for weapons.

After playing CENTCOM, WOW 3, and Alpha Squad, I found sounds to be at least as important as the models.

If only the DTD mods, SCAR mods, and the 7.62mm had updated sounds, they would be that much better!

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