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Seeking invisible, no collision vehicle for mod


mr.pibb

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Hey,

I am working on my next mod and I am looking for someone who might be willing to build an invisible,no collision,no barriers vehicle. I will certainly give credit to the creator in the mod itself and in the mod topic(s) here for not only building the vehicle but for making it possible to have tanks in the mod target player and people with their main cannon.

The vehicle need'nt be anything special, just needs to be a vehicle that can be used in Igor as a target and its detectability during game play is non-existant except for on command map. It dosent matter if the vehicle is an existing GR hummer or what not that is altered or a little tiny square pixel.

I am pretty sure that this vehicle would be very usefull to alot of mission moders out there besides myself aslo.

Sincerely,

Christian :)

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Why not try and place an exsiting vehicle to where the firing tank cannot hit it. Don't know if this is possible but try placing an effect under the ground and teleporting the vehicle there.

Yea, I tried that, and about 5 variations of that too. It works fine if you have a pre-determined place to fire at(like the effect location you described), but because only actors and vehicles can be teleported, the only place is smack dab right on top the player(s), there is no way to move the vehicle below and hide it because you cant teleport the effect-which would have been 5-10 meters below their location.

I dont know if the "transparant" vehicle I am seeking is a simple thing to do or not, so I am just asking, if it dosent happen thats cool, had to try. :yes:

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Place multiple effects and teleport it there on regular intervals.

I hear ya dude :) , but what I seek is to be able to target the players position, not just a few spots here and there. One way to do this is to teleport a transparant vehicle right to the players location, therefore giving the enemy tank a target right on the players position. Then not having barriers or collision will remove the possibility of the player running into the transparant vehicle and the vehicle getting destroyed by the enemy tank firing.

Thanks. :)

Christian

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Hmmm, I've made a lot of invisible stuff but can't seem to find them...

:P

What's the difference between a vehicle made invisible in max, or a normal one hidden in Igor ? If you hide a vehicle, it will have no more collision and is still referencable (?) in the script.

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I'm not a scripter, but when 1.3.5.0/1.4.0.0 came to be, wasn't there problems with black silohettes of hidden things? I know I've seen it on actors and vehicles before, but admittedly I don't know the exact cause of that and if there is a fix/workaround for it.

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Hmmm, I've made a lot of invisible stuff but can't seem to find them...

:P

What's the difference between a vehicle made invisible in max, or a normal one hidden in Igor ? If you hide a vehicle, it will have no more collision and is still referencable (?) in the script.

Nope. Once you hide a vehicle, San, it cannot be targetted because although it exists in the mission it does not exist in the current gameplay status as a usable vehicle until it is shown.

Thats the difference, the "transparant" vehicle WILL do everything that the hidden scripted vehicle will do, not be there, In Addition it will be able to be targetted, while the hidden vehicle would not have.

Take a look at the topic in mission mods- Tanks Firing Main Guns- you'll see a number of well known scripters discussing this exact issue.

Jack has already got a vehicle re-skinned with transparent textures and it looks like Don Miguel has made the completey new model with no collision nor shadow.

Cant wait! :):):):)

Christian

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I'm not a scripter, but when 1.3.5.0/1.4.0.0 came to be, wasn't there problems with black silohettes of hidden things? I know I've seen it on actors and vehicles before, but admittedly I don't know the exact cause of that and if there is a fix/workaround for it.

It seems though that those problems are in relation to multiplayer only, I got a few missions where especially in the cinematics there is all kinds of hiding and showing going on, never once seen a shadow from it.

The shadow that was being produced by the "target" vehicle that Jack had altered is from the model actually still being there during the game, even though it is "transparent" with the new skins.

I havent yet tried the skin file he put out for the invisible shadow, but that may fix that issue and he did also include in the "test mission" a silent .wav sound for the vehicle too.

I am looking forward to trying the new model you came up with, looks like one way or the other, you guys got the main gun to fire at just about anything now :thumbsup: I appreciate your effort, credit is due you guys in my next mod.

:)

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  • 1 month later...

hx5 has all of this stuff and much more.

here are some of the map placeable barriers. the low smoke on the left are some of the invisible exploding vehicles, which can be used for targeting as well as proximity triggers (Artillery, mines, airstrikes etc)

mapobjs1.jpg

heres what happens when you throw a frag at the generators

mapobjs2.jpg

theres also a null_actor which enables you to script dynamic weapon pick-ups as well as other stuff like the Capture the Flag game where you actually see the flag on the map and pick it up. gr was not made to do any of this, and it works perfectly. check out the HX5/_Support/modding folder for example missions and docs.

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