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How to do headlights


DVS1

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You should be able to add a headlight, but I don't know about making it sweep like a spotlight. In either case, it would not dynamically light characters.

@DVS1 - the PDF lays it out pretty clearly, but if you still have problems post again and someone can set you up.

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  • 1 month later...

In a similar vein to DVS1, I also have to ask if there's an idiot's guide (involving pictures if possible, the guide on the IT CD is as clear as mud) to tagging headlights. Am not interested in making them sweep dynamically.... yet, but I'm still trying to get them to work. If someone could either explain in simple terms, or post a link to a decent tutorial (tried El Oso's site, nothing there that I could see..... :( ) then I would love you forever (sorta... ;) ).

I have created a small Max object I call a headlight (basically a flattish cylinder). It has an image of a headlight lens attached to the front (the texture's named headlight.rsb).

Now, what's the difference between this texture and my night texture? Is the night one the 'lit' texture (i.e. looks like the light's on)? If so, what's a damaged texture?

Am I just being stupid here (always likely.... :lol: ), or is there something I've missed?

Many thanks guys,

Tim

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