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hi!

what should i think about when saving a rsb in photshop?

which format should the map have from start?

jpg, psd or gif?

first i just thought that it was just to open a jpg, gif or psd

and then just save to rsb. ha, silly me.

can´t get it right.

/ingeloop

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you should be able to save any image format as a .rsb

HOWEVER, you must make sure that the image you are saving has a size in powers of 2 !!

example:

128x128

256x256

512x512

you cant save something thats 187x512 (the size of a pair of pants) in .rsb format becuse 187x512 is not a pwer of 2 number.

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HOWEVER, you must make sure that the image you are saving has a size in powers of 2 !!

:) If you use another plug-in (RSB BitMap) you can save files any size (does not have to be powers of 2). You save them as an RSB BITMAP and they come out as .rsb files...

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thanx all you guys!

yessss baby.

i just managed to put in a map of my own into a mission.

feels great to know that there are people out there, ready

to help even if the question might seem stupid.

thanx again / ingeloop

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ingeloop: Make sure the image is flattened (not multiple layers) and also, if you aren't using it, make sure you copy the RSB plugin from the IT cd over to your plugin folder in photoshop.

You don't have to flatten an image to save it as a rsb. I use it all the time on multiple versions like different unit patches and stuff.

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Ahh. I didn't realize that El_Oso. I just went to test it and it seems you're right. However, if I save something with multiple levels and then open it, it all gets compressed to one level. Is there a way around that?

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The RSB-plugin flattens the image automatically when you export it as an .RSB.

Once it's saved as an .RSB, you can't reverse it back to layers again as the data from all the levels is merged into one (that's what "flatten" does).

If you want to retain the layers, you will have to save it as an .PSD aswell.

Edited by |rsi|™deleyt
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Yeah its good practice to get into saving your artwork as psd files with the layers separate. This way you have a master file to play with and edit whenever you like. Use lots of layers and organize them into sets. You can turn off multiple layers at one time if they are in a set.

Its even a good idea to keep multiple versions and back them up on external media. There is nothing more frustrating than losing 100s of hours of work due to bad file management.

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Its even a good idea to keep multiple versions and back them up on external media. There is nothing more frustrating than losing 100s of hours of work due to bad file management.

Oh yeah! Right now the map I'm building has 16 seperate MAX files of various portions and build stages. And that's not including my "backup" folder where I put stuff when I work on something else. :)

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