Jump to content
Ghost Recon.net Forums

Recommended Posts

As we know AI is dumb and cant use sensors. So i was planing on mocking it.

I have a counter set to two (for 2 sensors)

I have a plan where the guy is given a no weapon kit and does the sensor animation. (he is in a zone)

so proximity to that zone decrement counter. There is a zone about 20 feet around where he places the "sensor"

now the problems.

after he places it. Any playerplatoon that enters the 20 feet zone will allert him.

is there away to show where in the zone they enter so i can make him face the right way?

Link to post
Share on other sites
I have a plan where the guy is given a no weapon kit and does the sensor animation.

How do u make them do/play an animation? I haven't been looking into that b4.

If you want to see what animations look like in game, enter the console.

type in names hit enter

type in showmotion(s) hit enter

I can't remember off hand if you need the "s" at the end of showmotion. The cheat codes are on this site.

What this does is list the name of every actor on the map and lists the animations that they are performing at the time.

Its a matter of testing the bmf files one by one to find the one you want using the animate plan step. You may want to put a restart in the plan too because some of them are really quick.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...