larocket83 0 Posted January 31, 2004 Share Posted January 31, 2004 Is it possible to make a character able to collide with an object, but have bullets pass through? Also , would it be possible to have a projectile go through an object sometimes but not all? I am thinking of a paintball going through a chain link fence. Sometimes it goes through, sometimes it hits the chain links. Like some kind of randomization? I'm pretty sure it cant be done but if the first one is possible that would be good enough. Quote Link to post Share on other sites
GRT 0 Posted January 31, 2004 Share Posted January 31, 2004 first question-yea they have invisable walls around cars and alot more stuff.Its just go in the map editor in max and check the non 3d collidable.and if you want it invisable check the non renderable. second question-i never thought that was possible without making the geometry of the fence like lines/cylinders for the wires.the bullets would go through the wholes but sometimes hit it... Quote Link to post Share on other sites
sleeper 0 Posted January 31, 2004 Share Posted January 31, 2004 Penetration type properties can be tagged on geometry allowing bullets to pass through and then have their trajectories altered in varying degrees. Not sure how effectively it is actually implemented in the game though. Quote Link to post Share on other sites
OSO 0 Posted February 2, 2004 Share Posted February 2, 2004 Also for a paint ball mod make your guns grenade launcher type weapons and create a custom .prj file that can be assigned penetration properties. Quote Link to post Share on other sites
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