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Is it possible to make a character able to collide with an object, but have bullets pass through?

Also , would it be possible to have a projectile go through an object sometimes but not all? I am thinking of a paintball going through a chain link fence. Sometimes it goes through, sometimes it hits the chain links. Like some kind of randomization? I'm pretty sure it cant be done but if the first one is possible that would be good enough.

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first question-yea they have invisable walls around cars and alot more stuff.Its just go in the map editor in max and check the non 3d collidable.and if you want it invisable check the non renderable.

second question-i never thought that was possible without making the geometry of the fence like lines/cylinders for the wires.the bullets would go through the wholes but sometimes hit it...

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Penetration type properties can be tagged on geometry allowing bullets to pass through and then have their trajectories altered in varying degrees. Not sure how effectively it is actually implemented in the game though.

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