Cowboy_USVN Posted November 7, 2004 Share Posted November 7, 2004 No patch out yet. Did you activate the Standard upgrade MOD? Read the readme.txt in the GR/MODS/AS/ folder ← Yea I did...AFTER....I reread the "readme.txt", then it crashed once other time. I made a few tweaks, and now it works like a charm. Quote Link to comment Share on other sites More sharing options...
Chavez Posted November 24, 2004 Author Share Posted November 24, 2004 A 24Mb patch is out that will upgrade Alpha MOD to 1.1 Grab it from the Alpha MOD forum within our forums. Quote Link to comment Share on other sites More sharing options...
The_Slink Posted November 25, 2004 Share Posted November 25, 2004 What's it do? Quote Link to comment Share on other sites More sharing options...
Vir2L Posted November 25, 2004 Share Posted November 25, 2004 What's it do? ← Check their forums where the download is available, the info is there. Quote Link to comment Share on other sites More sharing options...
Robalo_AS Posted November 26, 2004 Share Posted November 26, 2004 Summary of changes for 1.1 - New uniforms (Thanks DTD for the original combat vests textures) - New effects and gun sounds (Thanks Samu for the sounds from Kafee Sound Pack) - New game types: FF27 120 MOD and FF2(90)MODP featuring new enemy weaponry, last man going home and the Beretta penalty - New weapons: AR-10A2, Kimber TLE, M1a Scout, M1a SOCOM, PSG1 (Thanks Thumper) - Few kits were removed for realism or balancing reasons. - Some weapon models upgraded (from Thumper's 7.62mm v. 2.0 mod) - Pistols only kit restriction Have fun ! AlphaSquad / Robalo Quote Link to comment Share on other sites More sharing options...
oward Posted November 27, 2004 Share Posted November 27, 2004 I have IT, DS, Standard Upgrade, then Alpha Mod selected. I downloaded the patch and everything was working fine until the farm mission, and I get a CTD at mission startup. ***** User's system configuration ***** CPU: GenuineIntel 2990 MHz Pentium 4 RAM: 1023 MB O/S: Microsoft Windows 2000 5.1 Service Pack 2 build 2600 Ghost Recon (RELEASE) version = 1.4.0.0(0) RSDisplayMgr::CreateGameWindow: Creating a 1280x1024 window at 0,0 on monitor Default Monitor attached to 128MB DDR ATI Radeon 9800 Pro RSDisplayMgr::CreateGameWindow: Game running on primary display Default Monitor attached to 128MB DDR ATI Radeon 9800 Pro HAL (hw vp): 128MB DDR ATI Radeon 9800 Pro R5G6B5 RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb Unable to find ike_fx_fire_type2.tga anywhere. RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb Unable to find lighthalo_effect3.rsb anywhere. RSSoundMgrPC: Selecting sound device SB Audigy 2 Audio [CF00] driver is ctaud2k.sys RSSoundManager: EAX 2.0 Support Detected Loading map c:\program files\red storm entertainment\ghost recon\mods\origmiss\map\m02_farm\m02_farm.map RSFILEDATA: FindFile could not find file anim00.rsb RSFILEDATA: FindFile could not find file anim00.rsb Unable to find anim00.rsb anywhere. RSFILEDATA: FindFile could not find file m21_frags.kit Can anyone help with this? Quote Link to comment Share on other sites More sharing options...
Stalker Posted November 27, 2004 Share Posted November 27, 2004 You miss a .kit file. RSFILEDATA: FindFile could not find file m21_frags.kit Did it chrash at the loading screen or were you already inserted? Quote Link to comment Share on other sites More sharing options...
oward Posted November 28, 2004 Share Posted November 28, 2004 After I selected my soldiers and kits and hit the arrow button to enter the mission. Quote Link to comment Share on other sites More sharing options...
The_Slink Posted November 28, 2004 Share Posted November 28, 2004 It must be one of the kits removed by the patch. You might also have deleted it by mistake. Quote Link to comment Share on other sites More sharing options...
oward Posted November 28, 2004 Share Posted November 28, 2004 Any way too fix it? Quote Link to comment Share on other sites More sharing options...
calius Posted November 30, 2004 Share Posted November 30, 2004 http://www.alphasquad.net/forums/index.php?showtopic=1233 1.2 patch - seems is out Quote Link to comment Share on other sites More sharing options...
Chavez Posted November 30, 2004 Author Share Posted November 30, 2004 Yeah a small 1.2 patch is out Quote Link to comment Share on other sites More sharing options...
The_Slink Posted November 30, 2004 Share Posted November 30, 2004 Just make a .kit file called by whatever is missing and put it in Alpha Mod's Equip folder I think. Quote Link to comment Share on other sites More sharing options...
Chavez Posted December 8, 2004 Author Share Posted December 8, 2004 A small optional 1.3 patch is out. Here it is: get it from USA or from Europe The only change is the replacement of the mk12 gun texture with a smaller one. We hope this will prevent the crashes reported after patch 1.2. Enjoy ! Quote Link to comment Share on other sites More sharing options...
Foxtrot Posted December 8, 2004 Share Posted December 8, 2004 My personel review is 10/10 Keep up the great work guys Quote Link to comment Share on other sites More sharing options...
Chavez Posted December 9, 2004 Author Share Posted December 9, 2004 My personel review is 10/10 Keep up the great work guys ← Thanks. We are very glad you enjoy it that much. How about posting that in the recommended mods thread/section? Quote Link to comment Share on other sites More sharing options...
Keen Posted February 16, 2005 Share Posted February 16, 2005 (edited) Dear Alphas, I´ve completed Mission 5, rescued all captives inclusive LT. Garner - escorted them back to the Truck but nothing progresses. What have I to do to complete this Mission? Greetings, Keen Edited February 16, 2005 by Keen Quote Link to comment Share on other sites More sharing options...
Keen Posted February 17, 2005 Share Posted February 17, 2005 *bump* Quote Link to comment Share on other sites More sharing options...
Chavez Posted February 22, 2005 Author Share Posted February 22, 2005 I will point Robalo to this thread. Stand by. Quote Link to comment Share on other sites More sharing options...
Keen Posted February 23, 2005 Share Posted February 23, 2005 I will point Robalo to this thread. Stand by. ← Well, I´ve started this mission again. In the meantime I´ve installed my whole GR new. Btw, I used your mod with all three updates. Quote Link to comment Share on other sites More sharing options...
Keen Posted March 1, 2005 Share Posted March 1, 2005 *bump* Quote Link to comment Share on other sites More sharing options...
Robalo_AS Posted March 2, 2005 Share Posted March 2, 2005 Keen, I did not script the mission so I don't know about its scripting insights. However, I played the mission several times in both SP and MP and never had the problem you described. My hint is to execute it following the directions given by the various message boxes you see during the mission. Also, try extracting Garner last (the last guy, the optional objective). Quote Link to comment Share on other sites More sharing options...
Keen Posted March 2, 2005 Share Posted March 2, 2005 Keen, I did not script the mission so I don't know about its scripting insights. However, I played the mission several times in both SP and MP and never had the problem you described. My hint is to execute it following the directions given by the various message boxes you see during the mission. Also, try extracting Garner last (the last guy, the optional objective). ← Thx, I try this - my thought too. Have I bring all Prisoner singly back? K. Quote Link to comment Share on other sites More sharing options...
Buehgler_AS Posted March 3, 2005 Share Posted March 3, 2005 Thx, I try this - my thought too. Have I bring all Prisoner singly back?← I seem to recall someone else having this problem, but I am not sure. As I recall, they had recovered the captives out of order. I've only played it a few times in SP, but countless times in MP (Krast where are you). I have never had trouble with it not ending when it should. Of course, most of the time, we all get slaughtered trying to get the second captive from the East island. I am confident that you do not need to bring them each back one by one. I know I have been involved in victories where we bring the final three back together. Quote Link to comment Share on other sites More sharing options...
Keen Posted March 4, 2005 Share Posted March 4, 2005 (edited) Thx, I try this - my thought too. Have I bring all Prisoner singly back?← I seem to recall someone else having this problem, but I am not sure. As I recall, they had recovered the captives out of order. I've only played it a few times in SP, but countless times in MP (Krast where are you). I have never had trouble with it not ending when it should. Of course, most of the time, we all get slaughtered trying to get the second captive from the East island. I am confident that you do not need to bring them each back one by one. I know I have been involved in victories where we bring the final three back together. ← Thx too, everything is fine - I´m on Mission 10 now. I´ve involved Pozac´s M4´s. Changed a few kits and so on. The scripts that gives the atmosphere are very nice! Thx to Alpha for their massive work! Edited March 4, 2005 by Keen Quote Link to comment Share on other sites More sharing options...
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