mr.pibb 0 Posted January 27, 2004 Share Posted January 27, 2004 hello My question is if I were to send a mod out with my custom sound file as .wav, and then a mac user converts it to .aif, how is the new effects entry made with the new .aif ending to the filename? I know mac users do not have access to Igor, so how is the new effect name entered? I can only find an .aif converter for mac computers(which my computer is not), and even if I could find one for windows, I cant afford to buy it right now anyhow. Seems like chances are good I'll be sending my mod out with the .wav file and hopefully the users can convert it, if not then no mission song, oh well. Quote Link to post Share on other sites
mr.pibb 0 Posted January 27, 2004 Author Share Posted January 27, 2004 hey again One more problem with the .aif conversion I just came across too- the custom sound file is executed in the script in Igor as a .wav file also, although I have the mod WWIII zipped and ready I think I will have to find out more about this before I can release it for mac. Does anyone know if the sound file is indeed still in .wav format, will this cause a crash on a mac system? Thanks. Quote Link to post Share on other sites
San 0 Posted January 27, 2004 Share Posted January 27, 2004 The sound-filenames will still have WAV in the script. You can replace the WAV with AIFF in a txt-editor. And make a new XML. Quote Link to post Share on other sites
swifty 0 Posted January 27, 2004 Share Posted January 27, 2004 you don't need to redo the xml. in fact, you shouldn't. read my post in the pinned thread regarding packaging mac mods. Quote Link to post Share on other sites
mr.pibb 0 Posted January 28, 2004 Author Share Posted January 28, 2004 (edited) All has been made crystal clear in the pinned thread regarding packagaing mac mods, thanks for the help guys. Later. Edited January 28, 2004 by mr.pibb Quote Link to post Share on other sites
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