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Greetings to all in the Ghost Recon.net community. I am new to the mod making scene for GR and wanted to start really getting into some of the more advanced scripting and map making processes. I was wondering is there another level editor to make maps with other than 3ds max? I have done alot of level design with other editors but I do not have 3ds max. Please help, GS out. :rocky:

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What editors do you have experience with? I had quite a bit of experience with Worldcraft and a little with Radient and UnrealEd. I found the switch-over to 3DSM fairly easy (though I'm still learning plenty). If you're experience has been entirely with brush-based editors like mine was, one of the big things to switch tracks on is that 3DSM is not brush-based. There is no compile process to cut out the back sides of brushes and you'll be working a lot with single planes and the direction of their normals.

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:rocky: I have used Unreal Ed, Rune Ed which Is basically the same editor with a few different tools. I have mostly used 3D Gamestudio to do alot of Level Design and Game Development. I also played around with worldcraft but did not really care for it all that much. I have used Lightwave, and Truespace for modeling, but I really struggle with humanoid type chracters. I really enjoy level design and scripting more. If you or anyone out there has an old textured map that they are not using, I wouldnt mind using them for a mod. Thanks, GS out. Edited by Gamesaint
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