El_Nino 2 Posted January 22, 2004 Share Posted January 22, 2004 (edited) Has anyone made a mod yet for the M4 with the new Barrett upper chambered for Remington's new 6.8x43mm Special Purpose Round? Here's Barrett's new upper: and here's a link to a recent story:http://www.defensereview.com/modules.php?n...article&sid=383. El Edited January 22, 2004 by El_Nino Quote Link to post Share on other sites
Parabellum 12 Posted January 22, 2004 Share Posted January 22, 2004 We've got a couple of SPR's in the works for DYNACOMP, which fire the 6.8mm cartridge. Quote Link to post Share on other sites
Cobra6 0 Posted January 22, 2004 Share Posted January 22, 2004 I already made the texture for that exact SIR version of the SPR, both in 9mm and 6.8mm. I'll share some pics later. Quote Link to post Share on other sites
swifty 0 Posted January 22, 2004 Share Posted January 22, 2004 9mm? Quote Link to post Share on other sites
Cobra6 0 Posted January 23, 2004 Share Posted January 23, 2004 Here is the 6.8mm version Quote Link to post Share on other sites
El_Nino 2 Posted January 23, 2004 Author Share Posted January 23, 2004 (edited) Looking good! Have you worked up the new weapon damage file yet for the 6.8mm? Edited January 23, 2004 by El_Nino Quote Link to post Share on other sites
swifty 0 Posted January 23, 2004 Share Posted January 23, 2004 I get <VelocityCoefficient0>853.44</VelocityCoefficient0> <VelocityCoefficient1>-0.831692913</VelocityCoefficient1> <VelocityCoefficient2>-0.00614222</VelocityCoefficient2> <KillCoefficient1>0.714920071</KillCoefficient1> <KillCoefficient2>0.000535256</KillCoefficient2> Quote Link to post Share on other sites
F'n New Guy 0 Posted January 23, 2004 Share Posted January 23, 2004 that thing looks sweet great job cobra6 Quote Link to post Share on other sites
Parabellum 12 Posted January 23, 2004 Share Posted January 23, 2004 (edited) I get <VelocityCoefficient0>853.44</VelocityCoefficient0> <VelocityCoefficient1>-0.831692913</VelocityCoefficient1> <VelocityCoefficient2>-0.00614222</VelocityCoefficient2> <KillCoefficient1>0.714920071</KillCoefficient1> <KillCoefficient2>0.000535256</KillCoefficient2> Just curious, how'd you come up with that data? I've been too lazy to calculate all the values. EDIT - I don't care too much for the Barrett upper. The 2nd generation PRI upper is cooler. Edited January 23, 2004 by Parabellum Quote Link to post Share on other sites
swifty 0 Posted January 23, 2004 Share Posted January 23, 2004 I setup a filemaker pro database with your formulas, and just plug in muzzle velocity, velocity at 100 meters, and bullet grain (and barrel length if necessary). the db does the rest instantly. I've got lots and lots of different calibers in my db, that I use for plugging values into my homebrew mod, that I call "Caliber." It's amazing how well the theoretical values match what one would expect in game. of course, you run into the issue of terminal ballistics, because the game's engine can't take that into account. so the .223 really becomes a varmint hunter, but that just makes my mod more interesting. I play it single player and with my LAN buddies, but would never release it because I've borrowed every model, texture, and sound in it from other mods. It's a continual work in progress and gets updated every time a new weapons mod comes out with something that might find a unique place in my collection. re: the pri upper; agreed: Quote Link to post Share on other sites
Cobra6 0 Posted January 23, 2004 Share Posted January 23, 2004 I don't care too much for the Barrett upper. The 2nd generation PRI upper is cooler. Like this? Quote Link to post Share on other sites
Parabellum 12 Posted January 23, 2004 Share Posted January 23, 2004 @ Swifty: I've never heard of filemaker pro. I can work out the values via calculator. I'm just too lazy to do it. Quote Link to post Share on other sites
swifty 0 Posted January 23, 2004 Share Posted January 23, 2004 it's a database app, like access or 4d, but a hell of a lot easier to use and just as powerful (usually). Quote Link to post Share on other sites
Parabellum 12 Posted January 23, 2004 Share Posted January 23, 2004 It's funny that you mention the .223 round being a 'varmint hunter', because that's actually what it is. It's commonly used to hunt small animals, and is generally not acceptable for hunting large animals like deer, because it is not reliable to kill them. Quote Link to post Share on other sites
Joker_USVN 0 Posted January 23, 2004 Share Posted January 23, 2004 all I can say is wow but that doesnt even scratch the surface of how I really feel after seeing these screenshots....... Quote Link to post Share on other sites
Ruin 17 Posted January 23, 2004 Share Posted January 23, 2004 Are these real? OR are they Airsoft? This guy seems to have an arsenal of guns, wow! I love the new stuff guys, can't wait to see everything in game. Quote Link to post Share on other sites
Parabellum 12 Posted January 23, 2004 Share Posted January 23, 2004 (edited) You can buy the PRI upper to fit just about any AR-15 clone out there. I don't know about the Barrett upper, though. EDIT - There are a few shots where you can see guys loading bullets into the mags, which leads me to believe that the guns in the desert pictures are real. The fatbody's holding the guns are stages, though, I think. There's one in particular where the fat kid is holding a UMP, and you can see that the mag is empty. Edited January 23, 2004 by Parabellum Quote Link to post Share on other sites
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