DOG-ZEBRA 0 Posted January 21, 2004 Share Posted January 21, 2004 (edited) Just finished a Berreta AR 70/90 today, checked it out and saw this the light blue is where i extruded a face. whats strange is its only blue in the game not in max. i could just remake those parts but i kinda want to know whats up. Edited January 21, 2004 by DOG-ZEBRA Quote Link to post Share on other sites
Sarc 0 Posted January 21, 2004 Share Posted January 21, 2004 Is it showing the texture or is just light blue? Maybe you can try retexturing that face. Quote Link to post Share on other sites
Incubus 0 Posted January 24, 2004 Share Posted January 24, 2004 Double check your UVW mapping coordinates. It is likely that the light blue face is either not lined up with the texture map, or the map is stretched way out. Quote Link to post Share on other sites
DOG-ZEBRA 0 Posted January 24, 2004 Author Share Posted January 24, 2004 the thing is, its perfect in max, it only shows that off color after export Quote Link to post Share on other sites
SnowFella 8 Posted January 24, 2004 Share Posted January 24, 2004 Could have something to do with smoothing. If you have applied a smooth modifier to that model did you do this before or after you extruded those faces? If you did it before you extruded them that could affect how bright a texture will appear on them, smoothing usually makes textures appear alittle darker than what they are. Quote Link to post Share on other sites
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