helmet 0 Posted January 15, 2004 Share Posted January 15, 2004 are there any? like if somebody is injured there is a medic who can 'heal' the person back to health or something? in fact are there any mods with weird specialists like that other than the basic specialists? Quote Link to post Share on other sites
Private B 0 Posted January 15, 2004 Share Posted January 15, 2004 mmm...Wolfsong's Swedish Forces has a Medic Specialist...but he does nothin other than kick some tango's rear end Quote Link to post Share on other sites
Matt03 0 Posted January 15, 2004 Share Posted January 15, 2004 You could probably script in a guy that can carry ammo like Bronson in Vietcong. Quote Link to post Share on other sites
The_Slink 0 Posted January 15, 2004 Share Posted January 15, 2004 No. There isn't a script that enables healing. You could do the ammo though. I don't think it would be impossible to choose your own kit though... Quote Link to post Share on other sites
WytchDokta 6 Posted January 15, 2004 Share Posted January 15, 2004 Some made a mission a while back....you could pick up wounded Ghosts (via another Ghost) and sling 'em over your shoulder, then take 'em to the extraction zone. I don't remember the name of the mod but IT WAS done. Quote Link to post Share on other sites
F'n New Guy 0 Posted January 15, 2004 Share Posted January 15, 2004 "a day in the life" i belive is the mod where u can carry soldiers over your shoulder it has a sweet cinema insert aswell, whats the mod called where u can pick up other players demo charges? Quote Link to post Share on other sites
mehn_15 0 Posted January 16, 2004 Share Posted January 16, 2004 I don't think there are any that "heal" but the 22nd SAS guys made a terrific mod, 22nd SAS Equipment Mod (sem). One of it's missions is to rescue medics. This is one of the best mods out there in my mind. Quote Link to post Share on other sites
The_Slink 0 Posted January 21, 2004 Share Posted January 21, 2004 You could probably script in a guy that can carry ammo like Bronson in Vietcong. Anyone tried? You'd simply have to set up a loop where you designate the ammo carrier, then whenever you come close to him you are assigned a default kit. Unfortunately you won't be able to choose weapons. Quote Link to post Share on other sites
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