Suli Posted January 11, 2004 Share Posted January 11, 2004 im mostly just wandering about this i think i can have a work around but in a mp coop idle behavior seems to just make statues out of them all is fine in sp though and on the host machine ( odd part) so have others experienced this or am i doing something odd. Quote Link to comment Share on other sites More sharing options...
NYR_32 Posted January 11, 2004 Share Posted January 11, 2004 Animations such as a charater smoking, drinking etc don't work on the client machines...and on a dedicated server noone can see animations like that. Quote Link to comment Share on other sites More sharing options...
Jack57 Posted January 11, 2004 Share Posted January 11, 2004 Best thing to do I have found is use ContinueIf mode Co-op and then AbortPlanTeam and assign a new plan with just a short path. Don't use Alertness set to Bored if you can help it because you run the risk of the actors completely ignoring the players. Quote Link to comment Share on other sites More sharing options...
harntrox Posted January 11, 2004 Share Posted January 11, 2004 No your're not doing anything wrong its just another set of messages that were built into the game server-host but never sent to the clients. Theres lots of them in GR. 'nuff sed. =FC=Harntrox Quote Link to comment Share on other sites More sharing options...
Suli Posted January 11, 2004 Author Share Posted January 11, 2004 thanks guys appreciate the feed back Quote Link to comment Share on other sites More sharing options...
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