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what shape should I use to make


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I want to use c01_Farm_overgrowth.rsb but I dont know what shape I should use.

I drew a rectangle, applied the texture but I cannot tell how it looks because the rectangle is 'flat' like a quadpatch when starting a map.

I tried to get it to 'stand up' 90 degree angle so I can see the texture straight on.

next, I tried a square shape (since its a 3d shape) but what I got was a cube with texture on 2 sides.

thnx

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There are several ways.

1) use a PLANE with 1 segment

2) draw a RECTANGLE and then cap the holes

3) draw a BOX and delete the other 5 faces

4) draw a LINE and extrude it.

Here's how to use the last one:

- Set your "Reference Coordinate System" to "WORLD"

- Draw a 2D line in the top-viewport.

- Apply am EXTRUDE-modifier and adjust the extrude-value (the line should be extruding along the Z-axis).

- Put a UVW-MAPPING modifier on it, set it to planar and make it fit.

- Make sure you set the material you are applying to "2-SIDED" in order to make it visible on both sides.

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I know when making a Rectangle and you Extrude it to give it height (so you'll get a wall around a square or something) you need to do something too with Cap, this way the inside of the rectangle is blank and not filled (else it would be a box). I used this for my collision-wall in my map. Also need to flip the normals so you won't have a sssticky edgeeee.

Extrude is a modifier.

I could be wrong tho, as I'm a beginning beginner at the very begin !

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I know when making a Rectangle and you Extrude it to give it height (so you'll get a wall around a square or something) you need to do something too with Cap, this way the inside of the rectangle is blank and not filled (else it would be a box). I used this for my collision-wall in my map. Also need to flip the normals so you won't have a sssticky edgeeee.

Extrude is a modifier.

I could be wrong tho, as I'm a beginning beginner at the very begin !

Your correct San.

A 2D shape doesn't have a normal or a face it's just a vector.

If you make a 2D shape (like a line, rectangle, circle, text or spline) and extrude it, it picks up the original shape, copies it and moves the copy to the height you enter.

It then connects the two shapes along the path it was extruded.

That's why you end up with a "tube" instead of a full solid.

Capping the mesh closes it on the top and the bottom making it a solid.

Instead of capping the shape to make it a plane, you can also extrude it with a height of 0 and turn on one of the cappings in the extrude-modifier.

The endresult is the same.

Edited by |rsi|â„¢deleyt
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:huh: ehmm.....it doesn't get simpler then this....

for you guys who are experinced, Im sure it doesnt but for people like me who are doing this for the first time, even the simple things can be a challenge. :whistle:

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I understand that and that's why I have shown you step by step how to do it.

Now you have to put in your effort to try to follow those steps and if you follow them correctly you will get the result you were looking for.

Good luck.

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Lexsis, try to learn the basic stuff of max first.

What I did is read the help section in max. It's huge, and got all basics covered. Like creating shapes, apply modifiers to it, applying textures, etc.

After that you can read/understand a specific GR-tutorial much better, also the tips Deleyt gives us !

GL

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