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textureing tuts...


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there was a great movie tut that i downloaded a long time ago. i tried to find it but i can't sorry. maybe someone else could tell you. the movie files are called "modeling_pt1.avi" up threw part 4. they are for a wepon . but they show how to do textures really well and how to assign them.

if you can handle large e-mails like 15 meg i can send them to you. PM me

Hartog

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I need a tute on how to texture all sides of a cube. i kept messing up assigning ID.

something with screen shots would be great so if you guys come across anything, let me know. in the meantime, If i find some good ones, I'll post here.

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horrible navigation on that site., I didnt find any downloads for GR., that site seems to be RS-heavy.

I'll look around again., if you come across it or any other, just post it here pls.

thnx.

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Texturing a multi-sided object

1.) Convert object to editable mesh.

2.) Click the polygon button under the editable mesh modifier or click

the little "+" sign in front of the editable mesh modifier to expand

the choices for sub-objects and choose polygon.

You're now in the polygon sub-object mode.

3.) Click on the faces of your object to select them.

I usually have 3dsm set up so that the faces completely change to red

to show they're selected. If yours don't change to red and you would

like them to, hit F3.

One thing to point out about being in a sub-object mode is that when you select a sub-object sometimes another sub-object behind it will get selected as well. To avoid this, place a check in the box next to "ignore backfacing". Otherwise, when you select the front face of a cube,

the back face or some other face may be selected also without you knowing it. It's always a good idea to arc rotate around your object

to be sure what faces are selected before applying a texture.

4.) Apply your texture to the selected face(s).

5.) Apply a UVW Map.

You should now see your texture on the selected face(s).

Now you'll need to decide which UVW Mapping mode is best for your

situation. For one side of a cube, planar will do fine. For 2 or more sides

you may want to use box mode.

Also, don't be afraid to try the different radio buttons for X Y and Z.

This changes the axis along which your texture is applied.

If even more control is needed, apply an Unwrap modifier.

This allows you complete control over how the texture is applied.

Once applied, clik the edit button to see your object displayed as

lines and verts with the texture as the background. Then you move

parts of it around in order to try and get a more even look on your textured

faces. THis is very hard to learn. 3dsm 5 makes it much easier to learn

with the addition of some new modes that unfold your object for you in

varies ways. I'm still trying to get a handle on it.

I remember how it was when I was first trying to learn how to apply textures. Not the easiest thing to learn how to do.

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