furry 0 Posted December 17, 2003 Share Posted December 17, 2003 ive read a few online..but does anyone have any favs i should read? Thanks Quote Link to post Share on other sites
hartog 0 Posted December 17, 2003 Share Posted December 17, 2003 there was a great movie tut that i downloaded a long time ago. i tried to find it but i can't sorry. maybe someone else could tell you. the movie files are called "modeling_pt1.avi" up threw part 4. they are for a wepon . but they show how to do textures really well and how to assign them. if you can handle large e-mails like 15 meg i can send them to you. PM me Hartog Quote Link to post Share on other sites
lexsis 0 Posted December 22, 2003 Share Posted December 22, 2003 I need a tute on how to texture all sides of a cube. i kept messing up assigning ID. something with screen shots would be great so if you guys come across anything, let me know. in the meantime, If i find some good ones, I'll post here. Quote Link to post Share on other sites
Kamakazi 0 Posted December 23, 2003 Share Posted December 23, 2003 check out Pain's tuts over at www.planetrainbowsix.com under Ghost Recon downloads I believe....he has modeling tuts and two of them deal with texturing Quote Link to post Share on other sites
lexsis 0 Posted December 23, 2003 Share Posted December 23, 2003 horrible navigation on that site., I didnt find any downloads for GR., that site seems to be RS-heavy. I'll look around again., if you come across it or any other, just post it here pls. thnx. Quote Link to post Share on other sites
shiver 0 Posted December 23, 2003 Share Posted December 23, 2003 Texturing a multi-sided object 1.) Convert object to editable mesh. 2.) Click the polygon button under the editable mesh modifier or click the little "+" sign in front of the editable mesh modifier to expand the choices for sub-objects and choose polygon. You're now in the polygon sub-object mode. 3.) Click on the faces of your object to select them. I usually have 3dsm set up so that the faces completely change to red to show they're selected. If yours don't change to red and you would like them to, hit F3. One thing to point out about being in a sub-object mode is that when you select a sub-object sometimes another sub-object behind it will get selected as well. To avoid this, place a check in the box next to "ignore backfacing". Otherwise, when you select the front face of a cube, the back face or some other face may be selected also without you knowing it. It's always a good idea to arc rotate around your object to be sure what faces are selected before applying a texture. 4.) Apply your texture to the selected face(s). 5.) Apply a UVW Map. You should now see your texture on the selected face(s). Now you'll need to decide which UVW Mapping mode is best for your situation. For one side of a cube, planar will do fine. For 2 or more sides you may want to use box mode. Also, don't be afraid to try the different radio buttons for X Y and Z. This changes the axis along which your texture is applied. If even more control is needed, apply an Unwrap modifier. This allows you complete control over how the texture is applied. Once applied, clik the edit button to see your object displayed as lines and verts with the texture as the background. Then you move parts of it around in order to try and get a more even look on your textured faces. THis is very hard to learn. 3dsm 5 makes it much easier to learn with the addition of some new modes that unfold your object for you in varies ways. I'm still trying to get a handle on it. I remember how it was when I was first trying to learn how to apply textures. Not the easiest thing to learn how to do. Quote Link to post Share on other sites
lexsis 0 Posted January 4, 2004 Share Posted January 4, 2004 Shiver, does this methood work for texturing the "inside" walls of a building or is this for outside textures only? thnx Quote Link to post Share on other sites
deleyt 0 Posted January 4, 2004 Share Posted January 4, 2004 It's for any object in your scene. Quote Link to post Share on other sites
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