NGRU Cautious 0 Posted December 16, 2003 Share Posted December 16, 2003 Greetings all, Well, I guess I should introduce myself first, I'm one of NGRU's long standing members, and I've seen some of my friend, Crazy1's work on here quite often... And I would like to add to it. I am quite proficient with 3d Modeling, and would like to join in the mod action... So, what i wanna know is, a) Whats the max poly count allowed (if there is a max)? b) What do I need to convert to (and what from? .3ds?) c) What else is needed on the maps that is hidden? Many thanks. Caut Quote Link to post Share on other sites
ZJJ 74 Posted December 16, 2003 Share Posted December 16, 2003 Welcome to GR.net! Until some of the modders show up to answer your questions, have you checked out some of the tutorials that can be found in the RECON section? Looking forward to seeing some new maps. Quote Link to post Share on other sites
Chems 0 Posted December 16, 2003 Share Posted December 16, 2003 Max poly count, well it depends on what your modeling, you might start with weps thats about 1000-1500 or some people go to around 2000. CHRs thats about 2000- MAX4000 and thats pushing it. Vechicles are about 8000. Maps im not entirly sure but its 40,000 the RSE ones. But you can go higher than that RSE was designing it to run on 450mhz 16mb Vid card machines. El oso says in each room you can go up to 12000. Maps convert or export as we call it to .map weapons export as .qob vehicles .pob as well as fixed weapons. Characters export as .chr to get these options youll need the plugins. Check my tutorial in the recon section for them and a little guide. The hidden parts in maps is quite a lot, im no expert on them, but say a floor that needs to be given a special property to walk on. Second floors need a Sherman height, door and windows need portals. Doors need to be set up with an animation to open. Fires and things like that require a little helper point named correctly as do trees to make them sway in the wind. Most of the tagging is done via the plugins with the map editor. The main thing is grouping and tagging. Check out the map tutorials that are around. My advice is to start with weapons to get the first tagging then move on to harder and hard tagging CHRs the vehicles till finally maps. Quote Link to post Share on other sites
Zeko 33 Posted December 17, 2003 Share Posted December 17, 2003 Like Chems said, 12000 polys "in view" should be maximum. Use portals and rooms to break up the poly view. Fog will help u a lot. For other stuff, Chems already gave some great tips. If u have questions, just ask. And welcome to gr.net Quote Link to post Share on other sites
NGRU Cautious 0 Posted December 17, 2003 Author Share Posted December 17, 2003 Ok, so 40k on maps is a general guideline and 12k inview should be max. Thats good.. So no1 objects to me workin on 80k+ maps as long as 12k inview isnt exceeded? hehe aye, i done guns back in Rogue Spear, and ive done plenty of modeling already, and i doubt im gonna make guns n chars' for GR, just wanna make some good new maps for any of the scripters and mission guys to work on. Anyone know some good people for Textures? I wont be doin more than rough ideas for now as anything above 20k polys KILLS my computer at the moment since i fried my graphics card and i'm now running a voodoo3 (yuck) Quote Link to post Share on other sites
Guest SI-Prozac Posted December 17, 2003 Share Posted December 17, 2003 (edited) hey cautious did we paly bf1942 together? .... one day i was playing with some ngru guys, didnt notice if u were one. was like 2pt and crazy some others u can use search engines like google.com and the many other search websites to get images.... then of course u can master them into a repeating texture and original gr textures work fine still Edited December 17, 2003 by SI-Prozac Quote Link to post Share on other sites
NGRU Cautious 0 Posted December 17, 2003 Author Share Posted December 17, 2003 Unfortunetly not Prozac, I've not played BF1942 yet, but I think I've heard your name mentioned by one of the lads before. 2pt and Craz are good lads Cheers for all the information guys, much appreciated, I'll start churnnin out as many as I have time to make... Quote Link to post Share on other sites
hartog 0 Posted December 17, 2003 Share Posted December 17, 2003 Cautious welcome to the the NET. my one piece of advice it read the tuts and get javamans smarttools here they are a big time saver and Javaman is great to answer questions on how the tools work, can you tell i like them . i never model a gun or chracters either i have done one car. but i find map making the best so far. and to throw my two cents in i have done maps with 120,000 but kept the invew down in the 12,000 range. one last piece of advice. search the forums for the answer before posting a question. but in my experience these guys are the best for giving answeres and they will help you not do this so much Hartog Quote Link to post Share on other sites
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