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NCM Force's Skybox


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Never seen clouds like that ! I think they need flipping !

In 3dsm you can do everything (turning skies upsidedown, multiple suns, shadows pointing towards sun !, I love it !)

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No it aint aint what we intended.... AFAIK he's fixed the skybox now...we finally got the light house sorted too....you can go inside it. Railings and the big glass panel thingys on the top with the massive light (we Force made it so the light spins around).

Now we just need a foghorn to go with it lol

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well ,,all the input I can get ,,we'll help me out ,,,as far as the water ,,yeah it need help for sure.

I'm not sure on how large to make the box let alone to put the helper points in the correct place,,but ,,,It is slowly coming around ,,,...

I don't get much help around home here so this is what I got .

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As far as I know, the skybox's dimension is not important.

It's proportional to it's surroundings and the code will always make the skybox appear behind the actual map-geometry.

Look at it like a projectorscreen.

I've did some tests on the skybox's size and it did not effect the result in any way.

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