[Wx] Force 0 Posted December 12, 2003 Share Posted December 12, 2003 wow ,,i think i finally figured out the skybox what ya all think of it so far ? Quote Link to post Share on other sites
Dugite 0 Posted December 12, 2003 Share Posted December 12, 2003 (edited) Sky box needs work. Edited December 15, 2003 by Chems Quote Link to post Share on other sites
San 0 Posted December 12, 2003 Share Posted December 12, 2003 Never seen clouds like that ! I think they need flipping ! In 3dsm you can do everything (turning skies upsidedown, multiple suns, shadows pointing towards sun !, I love it !) Quote Link to post Share on other sites
Chems 0 Posted December 15, 2003 Share Posted December 15, 2003 Split from Dugites Map thread Quote Link to post Share on other sites
deleyt 0 Posted December 15, 2003 Share Posted December 15, 2003 Looks like your Skybox is not seaming correct. Also the sea looks like it's face-mapped which makes it tile weird. Dunno if this is what you intended though. Quote Link to post Share on other sites
WytchDokta 6 Posted December 15, 2003 Share Posted December 15, 2003 No it aint aint what we intended.... AFAIK he's fixed the skybox now...we finally got the light house sorted too....you can go inside it. Railings and the big glass panel thingys on the top with the massive light (we Force made it so the light spins around). Now we just need a foghorn to go with it lol Quote Link to post Share on other sites
[Wx] Force 0 Posted December 15, 2003 Author Share Posted December 15, 2003 well ,,all the input I can get ,,we'll help me out ,,,as far as the water ,,yeah it need help for sure. I'm not sure on how large to make the box let alone to put the helper points in the correct place,,but ,,,It is slowly coming around ,,,... I don't get much help around home here so this is what I got . Quote Link to post Share on other sites
WytchDokta 6 Posted December 15, 2003 Share Posted December 15, 2003 Just keep up the good work m8, and our Bastia map will be ready before we know it.... Quote Link to post Share on other sites
Chems 0 Posted December 15, 2003 Share Posted December 15, 2003 I was under the impression that the maps ive exported, ive used existing skyboxes seen as there large enough to take the map if its 400mx400m as it should be. Quote Link to post Share on other sites
deleyt 0 Posted December 16, 2003 Share Posted December 16, 2003 As far as I know, the skybox's dimension is not important. It's proportional to it's surroundings and the code will always make the skybox appear behind the actual map-geometry. Look at it like a projectorscreen. I've did some tests on the skybox's size and it did not effect the result in any way. Quote Link to post Share on other sites
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