Kamakazi 0 Posted November 30, 2003 Share Posted November 30, 2003 (edited) Here is my first model, a AK-74u Any help or suggestions is greatly appreicated Edited December 1, 2003 by Kamakazi Quote Link to post Share on other sites
TeXaN 0 Posted November 30, 2003 Share Posted November 30, 2003 Not a bad attempt man and as far as the texturing goes i realy have no info on to help you as well ive only skinned like 2 weapons rest someone else did the skinning Quote Link to post Share on other sites
GRT 0 Posted November 30, 2003 Share Posted November 30, 2003 (edited) Did you deteach them? Edited November 30, 2003 by IF_GRT Quote Link to post Share on other sites
Kamakazi 0 Posted November 30, 2003 Author Share Posted November 30, 2003 Quote Link to post Share on other sites
Guest SI-Prozac Posted November 30, 2003 Share Posted November 30, 2003 looks good.... id make a short tutorial for that but kinda busy.... right now... Quote Link to post Share on other sites
Stalker_Zero 0 Posted November 30, 2003 Share Posted November 30, 2003 ya thats the thing bob. *bob = kamakazi* you have to edit the mesh on the object in question and choose the "face" option. clik on the faces that make up one side of the ammo clip *hold down shift to select multiple faces....or is it ctrl? * Then detach them and call it like..."ammo right" or something. Then you can seperately texture that object without the wraparound effect your trying to avoid. Then use the technique for the rest of the gun. Oh by the way, I'm fully woken up from the plastic surgery nightmare I was having......LOL in joke between me and bob and grt. Quote Link to post Share on other sites
GRT 0 Posted November 30, 2003 Share Posted November 30, 2003 Your to slow sz.. ..i already helped on while you was having your nightmare.. stalker jackson(stalkerzero/micheal jackson)..lol Quote Link to post Share on other sites
Guest SI-Prozac Posted November 30, 2003 Share Posted November 30, 2003 eeeewwww ... i dun wanna know.... in the modifiers list u can add an Editmesh modifier select the polygons and then uvwmap ..... but dont try selecting a modifier and go back to change it...... might screw up all of you mapping.... Quote Link to post Share on other sites
SnowFella 8 Posted November 30, 2003 Share Posted November 30, 2003 Its usually better to just select the faces and map them than detaching them from the rest of the faces. If you have a smooth modifier on the mesh and you detach faces from there it usually screws up the smoothing. Quote Link to post Share on other sites
dagger 0 Posted November 30, 2003 Share Posted November 30, 2003 Just kidding looks good Quote Link to post Share on other sites
projectile 0 Posted December 2, 2003 Share Posted December 2, 2003 They look awesome.... But is the Mag really that colour? Quote Link to post Share on other sites
Guest SI-Prozac Posted December 2, 2003 Share Posted December 2, 2003 (edited) should of seen how i made my first gun... you would of crapped your pants built it with boxes ... and no editing mesh... Edited December 2, 2003 by SI-Prozac Quote Link to post Share on other sites
soup31314 0 Posted December 2, 2003 Share Posted December 2, 2003 Yeah that is one of the USSR versions of mags. German AK-74 Mag Quote Link to post Share on other sites
Kamakazi 0 Posted December 2, 2003 Author Share Posted December 2, 2003 I was thinking that to projectile Quote Link to post Share on other sites
Marcinko 1 Posted December 3, 2003 Share Posted December 3, 2003 Theres a option in max 5, that will allow you to texture without detaching all sides, and it's better than the unfold mapping. I use Box mapping, rather than the default front/back mapping, if ya wanna learn how to do this "Bob", catch me on MSN. Quote Link to post Share on other sites
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