Jump to content
Ghost Recon.net Forums

Recommended Posts

ya thats the thing bob.

*bob = kamakazi* ;)

you have to edit the mesh on the object in question and choose the "face" option. clik on the faces that make up one side of the ammo clip *hold down shift to select multiple faces....or is it ctrl? :huh: *

Then detach them and call it like..."ammo right" or something. Then you can seperately texture that object without the wraparound effect your trying to avoid.

Then use the technique for the rest of the gun.

Oh by the way, I'm fully woken up from the plastic surgery nightmare I was having......LOL in joke between me and bob and grt. :lol:

Link to post
Share on other sites
Guest SI-Prozac

eeeewwww ... i dun wanna know....

in the modifiers list u can add an Editmesh modifier select the polygons and then uvwmap .....

but dont try selecting a modifier and go back to change it...... might screw up all of you mapping....

Link to post
Share on other sites

Its usually better to just select the faces and map them than detaching them from the rest of the faces. If you have a smooth modifier on the mesh and you detach faces from there it usually screws up the smoothing.

Link to post
Share on other sites

Theres a option in max 5, that will allow you to texture without detaching all sides, and it's better than the unfold mapping.

I use Box mapping, rather than the default front/back mapping, if ya wanna learn how to do this "Bob", catch me on MSN.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...