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How do i edit the 4 moving lines in the scopes/sights, so that it won't move no matter what i do, may it be running, pointing the gun/rifle fast from side to side. So that i can aim and hit faster while moving/running. And so that the 4 lines im pertaining to will not move and will be dead center/closer to the point in the middle. Thanks in advance guys!!

:o=

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Your talking about a Super Weapon here (eg cheating) - which is fine if u wanna do that sort of thing. :nono:

If u really wish to know, modify the .gun file so that the various accuracy stats are set to 0. I think that will create your super-gun :nono:

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How do i edit the 4 moving lines in the scopes/sights, so that it won't move no matter what i do, may it be running, pointing the gun/rifle fast from side to side. So that i can aim and hit faster while moving/running. And so that the 4 lines im pertaining to will not move and will be dead center/closer to the point in the middle. Thanks in advance guys!!

:o=

Go play a Quake or Unreal :nono:

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This is the stock m4 .gun file found at C:\Program Files\Red Storm Entertainment\Ghost Recon\Mods\Origmiss\Equip

<GunFile>

<VersionNumber>1.000000</VersionNumber>

<ModelFileName>iw_rifle_m4.qob</ModelFileName>

<NameToken>WPN_M4</NameToken>

<Weight>2.540000</Weight>

<MagazineCapacity>30</MagazineCapacity>

<MagazineWeight>0.455</MagazineWeight>

<MaxRange>475.000000</MaxRange>

<VelocityCoefficient0>930.571</VelocityCoefficient0>

<VelocityCoefficient1>-1.02543</VelocityCoefficient1>

<VelocityCoefficient2>0.000328571</VelocityCoefficient2>

<KillCoefficient1>0.5</KillCoefficient1>

<KillCoefficient2>0.002</KillCoefficient2>

<ReticuleTextureName>reticle_car.rsb</ReticuleTextureName>

<ReticulePipLeft>33</ReticulePipLeft>

<ReticulePipTop>0</ReticulePipTop>

<ReticulePipRight>37</ReticulePipRight>

<ReticulePipBottom>2</ReticulePipBottom>

<ReticuleBaseLeft>0</ReticuleBaseLeft>

<ReticuleBaseTop>0</ReticuleBaseTop>

<ReticuleBaseRight>32</ReticuleBaseRight>

<ReticuleBaseBottom>32</ReticuleBaseBottom>

<ReticulePipBaseOffset>4</ReticulePipBaseOffset>

<ReticulePipMaxOffset>240</ReticulePipMaxOffset>

<Selective>

  <SelectiveOption RateOfFire = "750" RoundsPerPull = "1" StartSound = "w_m4_ss.wav"/>

  <SelectiveOption RateOfFire = "750" IsFullAuto = "1" StartSound = "w_m4_sf.wav" EndSound = "w_m4_rc.wav"/>

</Selective>

<Recoil>53</Recoil>

<RunStandAccuracy>525</RunStandAccuracy>

<RunCrouchAccuracy>650</RunCrouchAccuracy>

<RunProneAccuracy>250</RunProneAccuracy>

<WalkStandAccuracy>60</WalkStandAccuracy>

<WalkCrouchAccuracy>110</WalkCrouchAccuracy>

<WalkProneAccuracy>250</WalkProneAccuracy>

<ShuffleStandAccuracy>45</ShuffleStandAccuracy>

<ShuffleCrouchAccuracy>80</ShuffleCrouchAccuracy>

<ShuffleProneAccuracy>65</ShuffleProneAccuracy>

<StationaryStandAccuracy>15</StationaryStandAccuracy>

<StationaryCrouchAccuracy>10</StationaryCrouchAccuracy>

<StationaryProneAccuracy>8</StationaryProneAccuracy>

<TurnBandVelocity1>0.75</TurnBandVelocity1>

<TurnBandMultiplier1>1</TurnBandMultiplier1>

<TurnBandVelocity2>2</TurnBandVelocity2>

<TurnBandMultiplier2>5</TurnBandMultiplier2>

<TurnBandVelocity3>4</TurnBandVelocity3>

<TurnBandMultiplier3>10</TurnBandMultiplier3>

<TurnBandVelocity4>10</TurnBandVelocity4>

<TurnBandMultiplier4>30</TurnBandMultiplier4>

<TurnBandVelocity5>100000</TurnBandVelocity5>

<TurnBandMultiplier5>100</TurnBandMultiplier5>

<StabilizationTime>0.15</StabilizationTime>

<WeaponMotionType>1</WeaponMotionType>

<HasUnderbarrelWeapon>0</HasUnderbarrelWeapon>

<Silenced>0</Silenced>

<ZoomSettings>

  <Zoom>1</Zoom>

  <Zoom>2</Zoom>

</ZoomSettings>

<MuzzleFlashScale>1.5</MuzzleFlashScale>

<TracerFrequency>3</TracerFrequency>

</GunFile>

Changing the values in this block:

<Recoil>53</Recoil>

<RunStandAccuracy>525</RunStandAccuracy>

<RunCrouchAccuracy>650</RunCrouchAccuracy>

<RunProneAccuracy>250</RunProneAccuracy>

<WalkStandAccuracy>60</WalkStandAccuracy>

<WalkCrouchAccuracy>110</WalkCrouchAccuracy>

<WalkProneAccuracy>250</WalkProneAccuracy>

<ShuffleStandAccuracy>45</ShuffleStandAccuracy>

<ShuffleCrouchAccuracy>80</ShuffleCrouchAccuracy>

<ShuffleProneAccuracy>65</ShuffleProneAccuracy>

<StationaryStandAccuracy>15</StationaryStandAccuracy>

<StationaryCrouchAccuracy>10</StationaryCrouchAccuracy>

<StationaryProneAccuracy>8</StationaryProneAccuracy>

Will give you the effect you are looking for. The lower the value, the higher the accuracy.

This would only work in single player mode to the best of my knowledge. If you wanted to use it in multi I'm 99% sure the server and anyone joining would therefore have to have them as well.

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  • 2 weeks later...
Aaahuh. . .sure. Whatever you say.

No, really.

Sure, when it comes to storming a room as you were talking about earlier, then you can't afford to stop for every shot - you'll just clog up the entry-point. But you don't have as good accuracy, either - trust me. :yes:

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