Gen.Montgomery 0 Posted November 24, 2003 Share Posted November 24, 2003 How do i edit the 4 moving lines in the scopes/sights, so that it won't move no matter what i do, may it be running, pointing the gun/rifle fast from side to side. So that i can aim and hit faster while moving/running. And so that the 4 lines im pertaining to will not move and will be dead center/closer to the point in the middle. Thanks in advance guys!! Quote Link to post Share on other sites
Gen.Montgomery 0 Posted November 25, 2003 Author Share Posted November 25, 2003 I'm down on my luck guys, any help will be appreciated. Thanks again!! Quote Link to post Share on other sites
blakarion. 0 Posted November 25, 2003 Share Posted November 25, 2003 Your talking about a Super Weapon here (eg cheating) - which is fine if u wanna do that sort of thing. If u really wish to know, modify the .gun file so that the various accuracy stats are set to 0. I think that will create your super-gun Quote Link to post Share on other sites
Gen.Montgomery 0 Posted November 26, 2003 Author Share Posted November 26, 2003 It's ok if there's a very very very minimal movement from the top, bottom, left and right lines in the sights. Which of the accuracy stats exactly? Thanks!! Quote Link to post Share on other sites
Zeko 33 Posted November 26, 2003 Share Posted November 26, 2003 How do i edit the 4 moving lines in the scopes/sights, so that it won't move no matter what i do, may it be running, pointing the gun/rifle fast from side to side. So that i can aim and hit faster while moving/running. And so that the 4 lines im pertaining to will not move and will be dead center/closer to the point in the middle. Thanks in advance guys!! Go play a Quake or Unreal Quote Link to post Share on other sites
Gen.Montgomery 0 Posted November 26, 2003 Author Share Posted November 26, 2003 (edited) I'm looking for sensible educated replies. Special Forces operatives can run and shoot. The least you can do is respect my idea. Edited November 26, 2003 by Gen.Montgomery Quote Link to post Share on other sites
Zeko 33 Posted November 26, 2003 Share Posted November 26, 2003 Special Forces operatives can run and shoot. And probably kill a guy on 200 meters while running....NOT!!! Quote Link to post Share on other sites
Gen.Montgomery 0 Posted November 26, 2003 Author Share Posted November 26, 2003 (edited) Did i say 200 meters? i don't think so. Storming in a room an operatives shot must be fast and accurate. Edited November 26, 2003 by Gen.Montgomery Quote Link to post Share on other sites
ReconSnake 0 Posted November 26, 2003 Share Posted November 26, 2003 This is the stock m4 .gun file found at C:\Program Files\Red Storm Entertainment\Ghost Recon\Mods\Origmiss\Equip <GunFile> <VersionNumber>1.000000</VersionNumber> <ModelFileName>iw_rifle_m4.qob</ModelFileName> <NameToken>WPN_M4</NameToken> <Weight>2.540000</Weight> <MagazineCapacity>30</MagazineCapacity> <MagazineWeight>0.455</MagazineWeight> <MaxRange>475.000000</MaxRange> <VelocityCoefficient0>930.571</VelocityCoefficient0> <VelocityCoefficient1>-1.02543</VelocityCoefficient1> <VelocityCoefficient2>0.000328571</VelocityCoefficient2> <KillCoefficient1>0.5</KillCoefficient1> <KillCoefficient2>0.002</KillCoefficient2> <ReticuleTextureName>reticle_car.rsb</ReticuleTextureName> <ReticulePipLeft>33</ReticulePipLeft> <ReticulePipTop>0</ReticulePipTop> <ReticulePipRight>37</ReticulePipRight> <ReticulePipBottom>2</ReticulePipBottom> <ReticuleBaseLeft>0</ReticuleBaseLeft> <ReticuleBaseTop>0</ReticuleBaseTop> <ReticuleBaseRight>32</ReticuleBaseRight> <ReticuleBaseBottom>32</ReticuleBaseBottom> <ReticulePipBaseOffset>4</ReticulePipBaseOffset> <ReticulePipMaxOffset>240</ReticulePipMaxOffset> <Selective> Â <SelectiveOption RateOfFire = "750" RoundsPerPull = "1" StartSound = "w_m4_ss.wav"/> Â <SelectiveOption RateOfFire = "750" IsFullAuto = "1" StartSound = "w_m4_sf.wav" EndSound = "w_m4_rc.wav"/> </Selective> <Recoil>53</Recoil> <RunStandAccuracy>525</RunStandAccuracy> <RunCrouchAccuracy>650</RunCrouchAccuracy> <RunProneAccuracy>250</RunProneAccuracy> <WalkStandAccuracy>60</WalkStandAccuracy> <WalkCrouchAccuracy>110</WalkCrouchAccuracy> <WalkProneAccuracy>250</WalkProneAccuracy> <ShuffleStandAccuracy>45</ShuffleStandAccuracy> <ShuffleCrouchAccuracy>80</ShuffleCrouchAccuracy> <ShuffleProneAccuracy>65</ShuffleProneAccuracy> <StationaryStandAccuracy>15</StationaryStandAccuracy> <StationaryCrouchAccuracy>10</StationaryCrouchAccuracy> <StationaryProneAccuracy>8</StationaryProneAccuracy> <TurnBandVelocity1>0.75</TurnBandVelocity1> <TurnBandMultiplier1>1</TurnBandMultiplier1> <TurnBandVelocity2>2</TurnBandVelocity2> <TurnBandMultiplier2>5</TurnBandMultiplier2> <TurnBandVelocity3>4</TurnBandVelocity3> <TurnBandMultiplier3>10</TurnBandMultiplier3> <TurnBandVelocity4>10</TurnBandVelocity4> <TurnBandMultiplier4>30</TurnBandMultiplier4> <TurnBandVelocity5>100000</TurnBandVelocity5> <TurnBandMultiplier5>100</TurnBandMultiplier5> <StabilizationTime>0.15</StabilizationTime> <WeaponMotionType>1</WeaponMotionType> <HasUnderbarrelWeapon>0</HasUnderbarrelWeapon> <Silenced>0</Silenced> <ZoomSettings> Â <Zoom>1</Zoom> Â <Zoom>2</Zoom> </ZoomSettings> <MuzzleFlashScale>1.5</MuzzleFlashScale> <TracerFrequency>3</TracerFrequency> </GunFile> Changing the values in this block: <Recoil>53</Recoil> <RunStandAccuracy>525</RunStandAccuracy> <RunCrouchAccuracy>650</RunCrouchAccuracy> <RunProneAccuracy>250</RunProneAccuracy> <WalkStandAccuracy>60</WalkStandAccuracy> <WalkCrouchAccuracy>110</WalkCrouchAccuracy> <WalkProneAccuracy>250</WalkProneAccuracy> <ShuffleStandAccuracy>45</ShuffleStandAccuracy> <ShuffleCrouchAccuracy>80</ShuffleCrouchAccuracy> <ShuffleProneAccuracy>65</ShuffleProneAccuracy> <StationaryStandAccuracy>15</StationaryStandAccuracy> <StationaryCrouchAccuracy>10</StationaryCrouchAccuracy> <StationaryProneAccuracy>8</StationaryProneAccuracy> Will give you the effect you are looking for. The lower the value, the higher the accuracy. This would only work in single player mode to the best of my knowledge. If you wanted to use it in multi I'm 99% sure the server and anyone joining would therefore have to have them as well. Quote Link to post Share on other sites
Shinobi 0 Posted December 10, 2003 Share Posted December 10, 2003 Even a Special Forces soldier's accuracy is effected by running, which is why most of us don't shoot while we're running....... Quote Link to post Share on other sites
Gen.Montgomery 0 Posted December 10, 2003 Author Share Posted December 10, 2003 Aaahuh. . .sure. Whatever you say. Quote Link to post Share on other sites
Shinobi 0 Posted December 13, 2003 Share Posted December 13, 2003 Aaahuh. . .sure. Whatever you say. No, really. Sure, when it comes to storming a room as you were talking about earlier, then you can't afford to stop for every shot - you'll just clog up the entry-point. But you don't have as good accuracy, either - trust me. Quote Link to post Share on other sites
Kurtz 4 Posted December 15, 2003 Share Posted December 15, 2003 Can't you reduce the reticle bloom by reducing the pip max offset? Can you not reduce the stabilization rate as well? Quote Link to post Share on other sites
Shinobi 0 Posted December 15, 2003 Share Posted December 15, 2003 Can't you reduce the reticle bloom by reducing the pip max offset? Can you not reduce the stabilization rate as well? Exactly Quote Link to post Share on other sites
Gen.Montgomery 0 Posted December 16, 2003 Author Share Posted December 16, 2003 (edited) I've edited the crosshairs. It's more accurate now and stabilization time is very short. All accuracy stats are now low, for more accurate shots. Thanks Recon Snake!! Edited December 16, 2003 by Gen.Montgomery Quote Link to post Share on other sites
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