gEPHION[BAD] 0 Posted November 19, 2003 Share Posted November 19, 2003 Hey guys.... I´m in the process of making some training mods/missions for the guys in [bAD] and targetpractice is one of them... So here´s a little tricky question for the Igor nerds How do I make it, so every bullethole, be that in rock, wood or hits on a person, is clearly indicated by some sort of marker? I want to setup practice maps, where my guys have to shoot at targets from a long distance, and therefor I want to make it so every hit is clearly indicated on the target. In essence we´re talking about something similar to the painball mod, where the target is hit, if leaves a "paintmark" on the target. Any ideas guys? Quote Link to post Share on other sites
Parabellum 12 Posted November 19, 2003 Share Posted November 19, 2003 Make a sort of mini-mod, and change the blood textures. Quote Link to post Share on other sites
gEPHION[BAD] 0 Posted November 19, 2003 Author Share Posted November 19, 2003 Ehmm... You´ll have to be specific, coz I´ve just recently begun with modding in GR Anyways.. Is it possible to just find out which graphic file is the "bullethole" file and just mod that? Quote Link to post Share on other sites
Tech 0 Posted November 19, 2003 Share Posted November 19, 2003 Well the blood textures are in your texture folder and are the "billboard_effect7_xx.rsb" and the "decal_effectx.rsb" files (don`t know the exact ones though.... " ), where x is a number... You can edit those in Photoshop, but can`t tell you about rock markers... Personnaly, I`ve edited the decal_effects 1 to 7 and you can clearly see the holes left by the bullets in every corps... May I suggest you check `em all out in Photoshop and edit the ones you want to, then put them in a "mini-mod" or back up your originals and put the edited ones in your original texture folders... Good luck man, come back to me and tell me what you found... T.E.C.-Leader Tactical*Elite*Corps Quote Link to post Share on other sites
X69RZX 0 Posted November 19, 2003 Share Posted November 19, 2003 It's one of the decal effect ones. You may need to scroll thru a few before you find it. Looking around is the best way to learn haw to mod GR, get a feel for what goes in wht folder. Quote Link to post Share on other sites
gEPHION[BAD] 0 Posted November 19, 2003 Author Share Posted November 19, 2003 Thanks guys Aren´t there any "explanation" of the files available in the GR folders? Quote Link to post Share on other sites
Tech 0 Posted November 19, 2003 Share Posted November 19, 2003 What do you mean? I`ll risk myself there: (for weapons only to spare some time...) Equip= Gun files=Weapons attributes+3d models used (edit with notepad) Models= the 3d models themselfs(edit with gr skinner) Kits= All the gun kits available in the game=per class(edit with notepad) Also ".kil" files are the kit restrictions for MP(edit with notepad) *Shell= "Strings.txt"= the name of the guns you will see in game and about all the written stuff (edit with notepad) *Shell/Art= the reticules, main menus and stuff like this... *Shell/Art/Kits=All the kit icons you will see in the game(edit with photoshop). In fact, all the .rsb files can be edited with photoshop, as long as you have the plug-in, wich is on your Island Thunder CD Sound=Need explanation for this??? Textures=Well, the word says it all:Gun textures and some others like the blood textures and explosion textures etc... *Shell folder in your original GR folder is not in Origmiss, but in the Data folder. But if your doing a mod, you will have to include it with the others in your mod folder... Hope it answers some of your interrogations, don`t hesitate for any other information U need , my pleasure! T.E.C.-Leader Tactical*Elite*Corps Quote Link to post Share on other sites
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