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clear bullethole indicators


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Hey guys....

I´m in the process of making some training mods/missions for the guys in [bAD] and targetpractice is one of them...

So here´s a little tricky question for the Igor nerds ;)

How do I make it, so every bullethole, be that in rock, wood or hits on a person, is clearly indicated by some sort of marker? I want to setup practice maps, where my guys have to shoot at targets from a long distance, and therefor I want to make it so every hit is clearly indicated on the target.

In essence we´re talking about something similar to the painball mod, where the target is hit, if leaves a "paintmark" on the target.

Any ideas guys?

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Well the blood textures are in your texture folder and are the

"billboard_effect7_xx.rsb" and the "decal_effectx.rsb" files (don`t know the exact ones though.... :-" ), where x is a number... You can edit those in Photoshop, but can`t tell you about rock markers...

Personnaly, I`ve edited the decal_effects 1 to 7 and you can clearly see the holes left by the bullets in every corps... :o=

May I suggest you check `em all out in Photoshop and edit the ones you want to, then put them in a "mini-mod" or back up your originals and put the edited ones in your original texture folders...

Good luck man, come back to me and tell me what you found... :thumbsup:

T.E.C.-Leader

Tactical*Elite*Corps

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What do you mean?

I`ll risk myself there: (for weapons only to spare some time...)

Equip= Gun files=Weapons attributes+3d models used (edit with notepad)

Models= the 3d models themselfs(edit with gr skinner)

Kits= All the gun kits available in the game=per class(edit with notepad)

Also ".kil" files are the kit restrictions for MP(edit with notepad)

*Shell= "Strings.txt"= the name of the guns you will see in game and about

all the written stuff (edit with notepad)

*Shell/Art= the reticules, main menus and stuff like this...

*Shell/Art/Kits=All the kit icons you will see in the game(edit with

photoshop). In fact, all the .rsb files can be edited with

photoshop, as long as you have the plug-in, wich is on your

Island Thunder CD

Sound=Need explanation for this??? :shifty:

Textures=Well, the word says it all:Gun textures and some others like the

blood textures and explosion textures etc...

*Shell folder in your original GR folder is not in Origmiss, but in the Data

folder. But if your doing a mod, you will have to include it with the others in

your mod folder...

Hope it answers some of your interrogations, don`t hesitate for any other information U need :thumbsup: , my pleasure!

T.E.C.-Leader

Tactical*Elite*Corps

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