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the best way to make a map?


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anyone else use autocad for there floor plans? (i do arch/mech work for a living)

it is better to draw a floor plan in autocad and then extrude it and import it into 3dsmax...

or to create each room seperate in 3dsmax?

Thanks

(im new to this..just started playing GR and have a background in 3dsmax and autocad so i thought id give it a shot)

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I think atleast Deleyt and Zeko have used this technique on their White Skull Valley map, and from the screens we have seen so far it looks darn good. I guess they can give you some more information around this.

Personally I used boolean operations to create my rooms/windows/doors etc. and I feel that also works pretty good. I haven't got that extreme knowledge in Max, so I figured I should just stick with the first and simplest I could learn.

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I could be wrong. and if i am please correct me. but for a 3d program like 3dsm you would have to work in "solids" in autocad. In autocad if you draw a rectangle and extrude it, it does not create faces that then are recognized in max. you would have to work with the "box" to start with, then you could export.

again this is my understanding of the two programs. i use autocad alot and would love to find out that i am wrong. but if you have to work with "solids" to start with you might as well just work in Max to start with.

Hartog :ph34r:

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you are KINDA right..you will have to add a face to the floor and a face to the top...other then that everything comes in fine (depending on your version of autocad/max combo)

i decided to use autocad to get my game plan down..and then max to do all the real work...that way i can make use of the parametric options in max.

granted i do have some weird shapped rooms that i will be drawing in autocad...bringing the profile over into max and THEN extruding it to get my solid.

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anyone else use autocad for there floor plans? (i do arch/mech work for a living)

it is better to draw a floor plan in autocad and then extrude it and import it into 3dsmax...

or to create each room seperate in 3dsmax?

Thanks

(im new to this..just started playing GR and have a background in 3dsmax and autocad so i thought id give it a shot)

Yes, it is possible to draw your plan in AutoCAD. As Biro said, I did it for the castle in White-Skull Valley.

You can either export the plan and extrude it in 3DSM or you can extrude it in AutoCAD.

Both techniques work, except two disadvantage for extruding in AutoCAD: it doesn't cap the bottom and the top and the extrusion isn't parametric after export.

I use AutoCAD to make sure I got the right dimensions and because it's easier for me to work very accurate (using offsets and such).

There isn't really a bad or good way, it's simply what you like best.

Good luck :D

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anyone else use autocad for there floor plans? (i do arch/mech work for a living)

it is better to draw a floor plan in autocad and then extrude it and import it into 3dsmax...

or to create each room seperate in 3dsmax?

Thanks

(im new to this..just started playing GR and have a background in 3dsmax and autocad so i thought id give it a shot)

Yes, it is possible to draw your plan in AutoCAD. As Biro said, I did it for the castle in White-Skull Valley.

You can either export the plan and extrude it in 3DSM or you can extrude it in AutoCAD.

Both techniques work, except two disadvantage for extruding in AutoCAD: it doesn't cap the bottom and the top and the extrusion isn't parametric after export.

I use AutoCAD to make sure I got the right dimensions and because it's easier for me to work very accurate (using offsets and such).

There isn't really a bad or good way, it's simply what you like best.

Good luck :D

umm using 3dface should fix the top and bottom import problem...have you tried that already?

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umm using 3dface should fix the top and bottom import problem...have you tried that already?

Nope, haven't tried that.

I made the decision not to model too much in AutoCAD simply to retain the stack in 3DSM (Ghost Recon was made in mind that it was moddeled in 3DSM).

So I used ACAD to lay out the plan in 2D and make it 3D in 3DSM.

If you feel you are more comfortable with modeling in ACAD then there shouldn't be a real problem (except for the odd wrongfaced normals maybe)

I would recommend 3DSM though, simply because it's easier when you need to change things later on.

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