Biro 0 Posted November 18, 2003 Share Posted November 18, 2003 (edited) I have set up a composite and a detail texture after Dr.Jeckyls video turtorial, but I have a problem. It won't show up in-game. The only thing I can see seems to be the base texture...which is all green. I made a 512*512 base texture in photoshop and saved it as a .rsb. And my detail texture is the one from M01. I follow the turtorial exactly, but have a little problem when DR.J put his texture on the ground. Does he drag the base or the detail texture to the ground? Anyway I think I have tried to drag both of them but nothing seems to work. What I'm sure and have double checked is that I have checked map channel 2 both in the material editor and in the modify window after I read that EL_Oso had some troubles with this. Also I read at theplatoon.com that there was some problems with detail texture in 4.2 of Max I think. I'm using version 5. Anyone have a idea what I'm doing wrong here, or is it just a nice bug? Edited November 18, 2003 by Alpha_Biro Quote Link to post Share on other sites
Zeko 33 Posted November 18, 2003 Share Posted November 18, 2003 Did u name your base texture <*dm>whatever name? U need to asign only base texture to the grund mesh. Did u add two UVW maps to ground mesh? Quote Link to post Share on other sites
Biro 0 Posted November 18, 2003 Author Share Posted November 18, 2003 Yes Zeko, I did name it, and I have two UVW maps on it. Tried to assign only base texture to ground. Exported it and loaded it both in igor and in the lighting tool. Still only a full green landscape. Also double checked so I had map channel 2 set both places. This .rsb base texture, do I have to do anything special with it when saving it in photoshop? Quote Link to post Share on other sites
Zeko 33 Posted November 18, 2003 Share Posted November 18, 2003 U don't have to do nothing special with base texture. Did u tile your detail texture? U gotta tile it to value 20 (both U and V tile) but that is for big map like 400x400 meters i think (not sure). Dunno if it's important but do u have your detail texture in map folder? Quote Link to post Share on other sites
Biro 0 Posted November 18, 2003 Author Share Posted November 18, 2003 Yes, tried to tile it up to 30*30. Have both detail and base texture in my working map folder. Still nothing to see. I bet 5$ this is a stuid little mistake I do....anyone in? Quote Link to post Share on other sites
H-Hour 0 Posted November 18, 2003 Share Posted November 18, 2003 I was having the same problems and it was because I had the wrong exporter. Apparently the one that ships with the DS cd doesn't export the composite textures correctly. If you think this is the problem let me know and I'll send you the correct file. Quote Link to post Share on other sites
Zeko 33 Posted November 18, 2003 Share Posted November 18, 2003 Can u make a screenshot of your Material/Map Navigator in max? Quote Link to post Share on other sites
Biro 0 Posted November 18, 2003 Author Share Posted November 18, 2003 (edited) That can very well be my problem H-Hour, cause I'm using the one from the DS cd. If you could send it to me I would really appreciate it. If it's under 1mb, send it to biro@alphasquad.net. If its over, you can reach me on my icq every day. Thank you very much! Zeko; I give H-Hours file a try first! Edited November 18, 2003 by Alpha_Biro Quote Link to post Share on other sites
Zeko 33 Posted November 18, 2003 Share Posted November 18, 2003 Rgr np Biro . I hope that is the case here. If u got Island Thunder CD, then browse it and u'll find the latest plugin for max there . Hope to see map soon Quote Link to post Share on other sites
Biro 0 Posted November 18, 2003 Author Share Posted November 18, 2003 Hehe...a map is under construction...think Deleyt have seen a bit of it. Still needs a crapload of work, but I wanna do it right the first time. Maybe I will put up a couple of screens here in a while... Quote Link to post Share on other sites
deleyt 0 Posted November 18, 2003 Share Posted November 18, 2003 Make sure you got a different channel set in the material and for each UVW. Quote Link to post Share on other sites
Biro 0 Posted November 18, 2003 Author Share Posted November 18, 2003 Well, I got the plugin from H-Hour today and put it in, fired up Max, did just like I did last night...exported it, fired the map up in igor...and voila! The detail texture was there! Thank you very much H-Hour! It's people like you that makes the GR community to what it is today! Was weird I couldn't find someone else that had the same problem somewhere on the forums, but now it's solved and next time we know if someone asks! Quote Link to post Share on other sites
Zeko 33 Posted November 18, 2003 Share Posted November 18, 2003 I'm glad u fix the problem Biro. Now get back to work and finish it! Quote Link to post Share on other sites
H-Hour 0 Posted November 18, 2003 Share Posted November 18, 2003 Thank you very much H-Hour! It's people like you that makes the GR community to what it is today! No, no. It's El_Oso. He's the one that got me set up with that and much more. I am simply passing on the help. Quote Link to post Share on other sites
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