Jump to content
Ghost Recon.net Forums

General/Enemy Realism Mod


Recommended Posts

Hey, this realism mod rocks! Great work, as usual. I myself am working on a mission mod, and was wondering if I could use some of the equipment files you used. If you will allow me to use them please just e-mail me (sctsa2000@hotmail.com). I will understand if you won't allow me. :ph34r:

Link to post
Share on other sites
  • Replies 84
  • Created
  • Last Reply

Top Posters In This Topic

Aggrrr....haven't had any time to play GR...I will later tonight. 11:30 or so, after I get back from work...but @Alfa, I'll let you know how the NV looks...

Spent 10 minutes trying to find an app that could open .rar files :wall:

I never use 'em so I just have WinZip, but I got it now...thanks again for all your time on another great mod!

Link to post
Share on other sites

:)

Thanx for the ideas about the sniper rifles. I modified all my sniper rifles in my Ghost Recon game to have a greater aim time after reading your comments on sniper rifles.

The M82 Barrett .50 BMG rifle would take forever to aim because the rifle weighs over 30 pounds. Makes Ghost Recon a lot more realistic adding these features.

Link to post
Share on other sites

Am I missing something here?

I don't know much about WinRAR, but I have it. I asked it to extract to "specified Folder" and it unzipped all of the folders within the rar HOWEVER, nothing is in any of them and the RTF files are not in the root!

What is up with this?

Can anybody advise?

THanks

Link to post
Share on other sites

One thing about Realism and ZOOM:

I don't think that it is realistic to set all weapons to zoom x1.2 just because they don't have an optical system.

IMO, ZOOM is supposed to reflect the weapons effective range, not wether it has an optical sight or not. Thus an M16A2 should have much better zoom than a MP5 SMG. The effective range is at least 3 times as long.

I have edited all weapons in GR to reflect this and I think that it is a better way to solve the zooming issue.

All in all it is a good mod, especially as it makes the game a bit harder and firefights a bit longer and more exiting. So it definately gets my thumbs up :) .

(One Detail I noticed is that the M4 SOCOM has x4 zoom in this mod, but the Aimpoint scope on the model is a nonmagnifying reddot sight, thus it should have about the same zoom as the M16 or M4 which have Trijicon Reflex sights as they work in the same fashion. It is only a detail and not a problem, but right should be right, right? ;) )

Link to post
Share on other sites
One thing about Realism and ZOOM:

I don't think that it is realistic to set all weapons to zoom x1.2 just because they don't have an optical system.

IMO, ZOOM is supposed to reflect the weapons effective range, not wether it has an optical sight or not. Thus an M16A2 should have much better zoom than a MP5 SMG. The effective range is at least 3 times as long.

I have edited all weapons in GR to reflect this and I think that it is a better way to solve the zooming issue.

All in all it is a good mod, especially as it makes the game a bit harder and firefights a bit longer and more exiting. So it definately gets my thumbs up :) .

(One Detail I noticed is that the M4 SOCOM has x4 zoom in this mod, but the Aimpoint scope on the model is a nonmagnifying reddot sight, thus it should have about the same zoom as the M16 or M4 which have Trijicon Reflex sights as they work in the same fashion. It is only a detail and not a problem, but right should be right, right? ;)  )

Take any real weapon and use it`s standard metalic sights to zoom in :blink: .

If it hasn`t got a optical devices the best a human eye can do is to concentrate but that dose not make your eyes see further .

The range of a weapon has nothing to do with zooming in GR not to talk about real life :P

Oh i think that is yes Aimpoint wich in real life has a 2x magnification.

Wonder how i didn`t noticed that before here is link thanks for the heads up.

http://www.riflescopes.com/riflescopes/aimpoint/

A patch will be availeble once Earl`s Standard Upgrade is ready.

Edited by Alfa FSB
Link to post
Share on other sites
Take any real weapon and use it`s standard metalic sights to zoom in  :blink: .

If it hasn`t got a optical devices the best a human eye can do is to concentrate but that dose not make your eyes see further .

The range of a weapon has nothing to do with zooming in GR not to talk about real life  :P

Oh i think that is yes  Aimpoint wich in real life has a 2x magnification.

Wonder how i didn`t noticed that before here is  link thanks for the heads up.

http://www.riflescopes.com/riflescopes/aimpoint/

A patch will be availeble once Earl`s Standard Upgrade is ready.

<_< IMO it is not ZOOMing that is the real issue. It is really a lot easier to hit something with a rifle (for instance the M4/M16), than with a SMG (like the MP5SD). The range may not have anything to do with zooming, but the sight radius will tell you quite a bit about the effective range. Even if I quite easily can see and hit a target at 300m with a 556er, I would probably have a hard time hitting the same target with a shorter SMG. And in a game like this, zooming is a very good way to reflect the longer sight radius of the assault rifle. :rocky:

The Aimpoint is nonmagnifying as Earl pointed out. However, as a reddot sight makes the weapon easier to use it would be better to have a slightly better zoom for that type of sight. :o=

Link to post
Share on other sites

Zoom magnifing or whatever do you like to call it is not realistical and justifiable in a weapon that has no scope or any other magnifing optical device.

If you know what you are carryng in my mod you will know the accuracy that weapon has at long range from the most accurate to the least:

Sniper Weapons,Support Weapons(squad automatic weapons),Assault RIfles,Carbines,SMG and Pistols.

So no Zoom ever in my mods plus you can run while zoomed in that is a unrealistical fact that i can`t change due to it`s manner and gameplay.

One thing it was hard to achive in Ghost Recon for me was a weapon differentiation in the original files the SA80 and OICW were the best so no other assault rifle or carbine matter except for the ingame model.

Now EACH weapon has it`s own advantages and drawbacks fo example The OICW is devastaiting due to the semiautomatic grenade launcher and a 6x/3x zomm but it is not very accurate less than a M4 at ranges of 100m and up .

SA80 has a big reticle time but has a 4x scope and is very manuvrable.

The Rpk-74 is the most accurate support weapon but has the weakest bullet,high recoil but is more manuvrable and Osadze can carry much more amoo than Munz.

Link to post
Share on other sites
Zoom magnifing or whatever do you like to call it is not realistical and justifiable in a weapon that has no scope or any other magnifing optical device.

I think it is both realistical and justifiable. This is after all a game :blink: and the resolution on the screen will make it much harder to spot an enemy at a range of say, 100m, than it is in real life (ok, It is hard to spot an enemy that is hiding but that is not the issue). This would imply that all weapons should have a greater zoom, but then again, different weapons can't be used in the same way. So as I said, I think this is a nice way to differentiate different weapons from each other by simulating the different sight radii. But of course it has to be a combination between sight radius and the weapons optical device.

I agree that the original files don't really encourage players to use many different weapons, as you say, the SA80 and the OICW are the weapons that are used. I would really like to see more players use the M4, M16 and the Russian counterparts. In fact It would be nice to play Multiplayer with US vs. Russian weapons.

I really like that you have made the weapons to have noticable differences, but, this is in some cases interfering with realism (not that I mind though ;) ). It is good to see that a weapon that has an advantage also has a drawback.

We obviously have a different opinion in how to interpretate real life in a game like this; that is fine by me.

Link to post
Share on other sites
Download WINRAR 3.10 it is the best archiver IMO and has only 900kb to download. http://www.rarlab.com/rar/wrar310.exe

Thanx.

I feel that you should have some zoom. I have changed the OICW's GL zoom to match the rifle since I feel that with something like that it is High Tech enough to do so.

I like realism but GR is just a game. If you disagree with the zoom issue go into the .gun file of whatever gun it is and change it. Don't come moan here that there should be zoom or there shouldn't be. That's why we mod. We want to change something.

My 2c

Link to post
Share on other sites

@ Archon

Yes we see things different but a M16(the model has a reflex site) with a 2-3x zoom(in the way you see things) is about the same as a SA80(the model has a SUSAT 4x) with 4x so that`s like cheating or making no difference in weapons or making all the weapons the same except ingame model.

I rest my case.

@The_Slik

The GL mode of the OICW has a 3x zoom and the normal mode(bullets) has a 6x i will search the article and post it .

It might sound stupid but hwo are you refering to with this "If you disagree with the zoom issue go into the .gun file of whatever gun it is and change it. Don't come moan here that there should be zoom or there shouldn't be."

Link to post
Share on other sites

@The Slink: :huh: I think that we were having a serious discussion about how to apply zooming in the game to make it the most realistic. Whether zooming or not should be applied was the issue, not that I didn't like it. Because I do. The game becomes harder, which is good. The enemy won't hit each and every bullet wich is GREAT, actually this mod might be the best since sliced bread :blink: . Ah... gotta love that smilie!

@Alfa: When I made my own little mod, I let the M16 have x2.75, M4 and OICW (without GL) x2.25 and the SA80 x4, while MP5s had x1.5 zoom. Thus the difference with the magnifying and nonmagnifying sights are still there, albeit not so well articulated. Then I increased the accuracy (especially prone and crouched) of the SA80 to reflect the combination of a x4 scope and a long barrel. (As you probably know the L85 has a slightly longer barrel than the M16A2.) Finally I compensated the reticule time so that it was about as fast as the M4 instead of as fast as an MP5.

-Archon goes to kill a couple of russian tanks...

Link to post
Share on other sites

:o=

In the Island Thunder version of Ghost Recon they take the scopes away from the M-4 and M-16 rifles. I found the old graphics files to put the scopes back on so I can give my M-16 rifle a 3.5 zoom and my M-4 rifle a 2.75 zoom. The game is hard enough with zoom because you go against so many enemies.

The computer A.I. with your friendlies are very stupid too which makes the game a lot harder. Anybody know of a good mod to make friendly A.I. more intelligent?

Link to post
Share on other sites

About the different setting for male/female :

I agree it's harder for a woman to run with a heavy machine gun. Or to carry much ammo.

I thought in Ghost recon the parameter called "endurance" was relative to the quantity of shots you can receive before dying (or hunted enough to not fight).

That's not exactly what I called stamina. Ok my English is not good enough to say if I'm right or not.

I can be wrong. (Particularly if we just think that the number of shots you can endure is not a question of sex/strengh/mental but just kevlar body armor.

So if we think the heavieest it it, the best it is.... okay we can't carry very heavy body armor then .....)

But even about stamina, to be 55 kgs instead 80 kgs can make you sometimes run longer.... not really faster of course..... We have no muscle but we can run marathon too... And I've heard that a medical research said that women could have more stamina than men..... it could be false....

But I'm ok about ghost doesn't support enough parameters to make the difference more accurate between our different morphology (is it a correct word for Eng ?)

A+

Link to post
Share on other sites

@Archon

What about making a pool who is for my system of 0.2x zoom and who is for you system of 2x ;) because this is going nowhere.

For the last time it dose not have scope it dose not have zoom.

I don`t like the weapon modding done by RSE there is not much difference between weapons you can easly hit targets using the Zoom and fullauto combination firing one clip and hitting targets out to 100m with one eye closed and the other barley open.

This is where they made the big mistake of not differentiating the weapons.

The best way to please everbody is a OPTION of Normal(how the weapons behive in the original game) and Realistic(how they behaive in my mod) then there would not be all this arguing.

Where is the challange of beign and training in marksmanship and knowing the weapon if all have zoom and can hit coin targets at 100m using fullauto.

@Malebogia

Then why females have lowerrequirements than men.

I give you one example for the 1 km run wich we do for a grade in each semester Men have to run 1000m and women 800m.

Why man have to jup from a stationary position a minimum of 2m and women 1.7m.

To give you an answer THE ENDURANCE in GR has 2 fields Number Of Bullets a person can endure theorethical and teh Speed at wich can run walk when carring heavy loads.

Oh and women don`t carry heavy machine guns and are not trained specifical in using such weapons.

The only places where a woman is prefferable is Recon and Fighter Jet Pilots

Jodit Haile is an aberation plus RSE originaly concived it a Rifleman not a Support.

They used the PKM as a last resort maybe because they were runing out of time.

Link to post
Share on other sites

@Alfa: It doesn't matter who is "right" as it is two different ways to interpretate reality in the game. Both are realistical from different points of view. I have never asked you to change anything in your mod, I have just pointed out another way to see it. :blink: But if you want to do a poll, then go ahead. I have a worse position than you as I haven't released a 5MB mod as you have. :lol: (If I release my mod, and it gets about the same attention as your, then it would be an interesting poll; but as it is now the outcome is pretty obvious.)

By the way, I think that the lack of female soldiers in Special Ops are not that there aren't any interested. The problem is that the physical requirements mostly are the same for men and women and reality is that women are in general physically weaker than men. :hehe:

Link to post
Share on other sites
I think that we were having a serious discussion about how to apply zooming in the game to make it the most realistic. Whether zooming or not should be applied was the issue, not that I didn't like it. Because I do. The game becomes harder, which is good. The enemy won't hit each and every bullet wich is GREAT, actually this mod might be the best since sliced bread :blink: . Ah... gotta love that smilie!

To make it more realistic I agree with Alfa. The 0.2 shows extra concentration.

I don't mean that your way isn't good, but if we are talking about realism Alfa's is better.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...