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Flash bangs for CQB missions?


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Well... There isn't any support for flashbangs in GR. That's the sad truth...

But as always, there is always a solution.

Chems have coded his flashbangs to just detonate, without any harm being done. This just makes the bad guy's that sees the flash run away.

I have another solution though. I have carefully balanced a grenade to just deal a limited amount of damage to the enemies, hurting their legs, arms and heads, making their aim inaccurate, their walk slow and well, they are hurt pretty badly. Using some real CQB-tacics and flashbangs are now a viable option, but not untill SWEBAT get's out!

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what my flash bangs do is

stun the ai and really ###### him off

but when u throw one in

u have time to run in after it goes off and kill the ai's

and when u do this to humans

lol

they sit there and wonder y they didnt die

and u have plenty of time to go in there and kill them

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