[GR] Cool K 0 Posted November 8, 2003 Share Posted November 8, 2003 I need to set a smoke grenade at the extraction point and I want the smoke to be yellow... Any ideas??? Quote Link to post Share on other sites
Jack57 0 Posted November 8, 2003 Share Posted November 8, 2003 MapZoneShow, Highlight = True MapZoneColor, Color = Gold Jack Quote Link to post Share on other sites
[GR] Cool K 0 Posted November 8, 2003 Author Share Posted November 8, 2003 Thx ..I'm still learning Quote Link to post Share on other sites
Mamon 0 Posted November 8, 2003 Share Posted November 8, 2003 Revelation! Jack, can one place a whole bunch of zones side by side, then make each one show smoke as if it was one big smoke...thingy, and it would look cool? hehe the possibilities are boundless...at last the vom attachment will come in handy... Quote Link to post Share on other sites
[GR] Cool K 0 Posted November 8, 2003 Author Share Posted November 8, 2003 Hmmm - It could probably be done - but I think it would cause loads of lag if you set the entire map "on smoke"... Quote Link to post Share on other sites
Stalker 0 Posted November 8, 2003 Share Posted November 8, 2003 Cool K,Nov 8 2003, 17:51 ] Hmmm - It could probably be done - but I think it would cause loads of lag if you set the entire map "on smoke"... yeah, smoke lags heavily!!!! I created a funmission for our clan dedi server with some "smokewalls"...--------> LAG!!! Quote Link to post Share on other sites
The_Slink 0 Posted November 8, 2003 Share Posted November 8, 2003 What about fire without smoke instead? Set up firebreaks and kill an actor if they come too close. Maybe terrorists set these up and now you have to cover the firemen putting it out. The terrorists are on the other side... Could be fun... Quote Link to post Share on other sites
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