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3D Scenes


[GRT1]Kpl.Eli

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Kpl.Eli,Nov 4 2003, 04:56 ]thnx, well you can still do that,..

But take your time for it, and hope your PC is up to it, cuz over a milj. polys takes its time to render, but it can be done.

I have some tipps for ya, when ur interested, this to let 3dsm work a bit more efficient.

kp ;)

Yeah I wish my comp could render a mil polys while i can go take a shower and get dressed by the time i get back <_<

Edited by TeXaN
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Very nice work Kpl.Eli! Might I suggest a slight reworking of the lighting? To me, the lights on the scene make it look like daylight, but the sky image (if that is what I see at the top centre) looks like night. How about giving everything that eerie moonlit appearance? That would look even better, in my opinion.

Keep it up. :)

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Bro that thing is great.

Only thing that I can see is wrong (being mech infantry) is the bradley is to thin. Bradley is a little wider then that. That one is about the width of a M113.

Besides that great work textures are outstanding and the set up is great. That is the reason bradley will always beat a tank in city.

Oh BTW where the dismounts? lol

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All you need to do is take your time, dont rush.

Then build the scene up bit by bit, and find new things.

Cuz it isnt so difficult to make afterall.

For such scene's, the Render Tutorial from Swartsz is very helpfull.

Cuz that gives the scene a more realistic touch.

What you also need are very high quality pictures, for the textures, and all the other textures u make yourself, as I did for the BMP and for the Bradley.

For all that has got questions, or trying something like this for themselfs?

well just drop a line when u come any further, or just want to have some advice.

I'm more then willing to help ya'll out.

Kp ;)

EDIT --> When needed I can post the the vehicles used in the 2 scene's above,......

Edited by [GRT1]Kpl.Eli
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