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well, countenanced by the "first model thread" written by swartsz i began a first modeling attempt myself. i decided to create a m16 with designated marksman system cause i think the m16 series is easy to model, a real beginner weapon. so here it is:

M16%20marksman.jpg

1. What do you think? What is improveable? Any critisim?

2. after i had finished my model i used the mesh smooth modifier. before using the model has had about 900 polygons, after smoothing only 408. How is that possible?

3. do anybody has good textures for that weapon? especially for the scope?

thanks alot

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it is great to hear i inspired someone to go into modelling! :D

i think the grip of the gun is a bit 'over' smoothed. it looks a bit strange, you might want to look at that.

2. i don't really what the mesh smooth modifier does exactly to a model, maybe one of the more experienced modders can help you with that question. but a polycount of 900 is very accepteble in my mind :D

3. maybe you will these pics usefull for your texture, http://westernarms.cool.ne.jp/collection/page184.html

Edited by swartsz
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Well, the handguard should be more rounder, not cone shaped. The handguard release system isn't that big, the hanguards have a larger diameter than that (that's the semi cone that is right behind the handgaurds that is part of the upper reciever). The best thing I would suggest is more reference pics, lots of them. Good start, but even my dislike for the M16/M4 as far as modelling is concerned, it will look good with that stuff.

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One more question, Swartsz, would you have some other links like this one?? I don`t speak japanese! :blink:

I`m looking for some great pictures to start modeling too...

Thanks guys!!

T.E.C.-Leader

Tactical*Elite*Corps

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