GRT 0 Posted October 28, 2003 Share Posted October 28, 2003 im trying to make a new map and got this so for but i have some problems i made some rocks out of geosphere's and a pryamid also some other stuff but thats fine..the stuff that doesnt seem to work is the rocks,pryamid,and i made some walls for a bridge because when i get to the sides of it,it gets sticky. So heres some pictures i wrote whats wrong with this this is the rock the is only this part that i can walk into no other sides.. Quote Link to post Share on other sites
OSO 0 Posted October 28, 2003 Share Posted October 28, 2003 Tag your rocks as 2d non-collidable. Then draw a spline around the border of the base of the rock, convert it to an editable spline and extrude it up at least a meter. Make sure the normals are facing out. Then tag this object as non 3d-collidable and non-rendered. The engine has trouble with odd shaped objects when it comes to collision so you have to make your own collision, Also place one of these collision walls along your river. The normals always face into the map so the player and the AI will detect it as collision. Quote Link to post Share on other sites
GRT 0 Posted October 28, 2003 Author Share Posted October 28, 2003 (edited) thanks el_oso you saved my night(its 6:30am here )im bored and would of had nothing to do....well try that..exceapt mm for the normals i clicked th normal modifier and how do i tell which way its faces Edited October 28, 2003 by IF_GRT Quote Link to post Share on other sites
OSO 0 Posted October 28, 2003 Share Posted October 28, 2003 the side that faces the camera is the side that has collision. The side you can see through doesn't have collision. Quote Link to post Share on other sites
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