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Suggestion For Realism


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Hi, fellows.

These are some suggestions for the Gr2:

realistic reticles: first 1x is to aim without watching, the second is with the sights of aimpoint, iron sight, whatever.

kick door, walls that can be broken, breach door.

Give order to the other soldiers, like ¨clear¨, flash, grenade, hold, cover.

Formation close, open, in line, stair

The posibility to drop and pickup objets and gun, with a limits.

Than one team alpha gives the order to team bravo to follows, cover, etc.

Realistic maps, and special attentions in this, the maps of Gr It and Ds sucks, they are unrealistic, and we can not use in the corretly form the sniper, soo bigger maps with realistic distance, terrain, structure and not nesesary detail.

Better IA.

Expand the kit, for example, one kit will be primary weapon(rifle and carabine with his respective grenade launcher), secundary(pistol), tird grenade, flashbang, bomb ,etc.

Othed suggestion is the tactical light.

The bipod of the sniper rifles active or not.

realistic night vision, visible.

handcuff

the wounded screaming and craiyng because the pain, and when they are in the floor and incapacited they shoot you.

The possibility of get off and put on the glasses.

Radio with orders and reports for the comand, like ofp

Team play like swat 3

uses the helicopter for sniper cover in the air.

realistic vehicles.

and more but i cant remember, soo

see you later

:blink::blink:

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Looking for realistic gunnery and weapons

Nothing more than realistic

Here i come again, with my bad english.

The balistic hace to make better, like shooting trough walls and door. In large distance uses that thing or reticle scale to calculate,(you know 100 m 200m 300m etc), know the trayectory of the bullet, wind, breathing, everthing, like the real live.

Its going to be good use voice command to give orders to the team using a microphone, like recon, assault, hold, etc, and the computer understand the voice and follows our orders.

Interact with objects and people will be good, get intelligent from citizen, interrogate, etc.

Mission realistic and with constant changes

And with nothing more to tell you my brothers in arms, i say good bey bye

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another thing i find unrealistic that i would like changed, its pretty funny when the female characters get hit, and make a male grunt. also, then night vision is pretty bad, maybe infared would be better. and maybe incorperating infared/night vision into scopes.

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  • 3 weeks later...
  • 2 weeks later...

The realism in the game needs to be improved, that much is certain. Right now, its more of an arcade-style shooting gallery than realistic combat. I mean, there is no way a six-man squad is going to secure a village or capture a mountain pass! the only truly realistic missions were in the first stage of the original campaign, like capturing a rebel leader, rescuing downed pilots, etc.

The weight limits are there for a reason. Spec ops troops are the best of the best, but they're still human. However, it is a good idea to improve the kit selection process. i.e., select a primary, a pistol, and one sec, like the m-136, a few frags, or, (in the case of CQB with hostages), flashbangs.

Voice recognition would also be a real plus. being able to give commands without setting waypoints would be a big help. The teammates should also be able to use standard techniques when in given situations

I lost count of how many times I've lost a man because he went into a building without following in trail like in real life. :wall:

And, for all you programmers and devoted followers of the game, you cannot sit there and tell me that army spec ops people don't train for CQB!!! Red Storm needs to wake up and deal with this serious limitation. It is the biggest turn off for me! you went for realism, and you got it in the open. But when the very first mission involves CQB and there is no provision for having the AI controlled team members behave properly in that situation, there is something very wrong!!!!!!! :angry:

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