dekela 0 Posted October 16, 2003 Share Posted October 16, 2003 when you open an ATR file in notepad, at the bottom is the scale part. i know that changing these numbers will change the look of the actor. my question is, which dimensions do each refer to. like is x the height, y the width etc. anyone know cheers...... Quote Link to post Share on other sites
Gryphon 0 Posted October 16, 2003 Share Posted October 16, 2003 Can anyone confirm to me that this actually works? I tried changing a few values once and didn't see much... If it's mathematical, x should be shoulder width, y should be depth and z height (that's how You plot three dimensions in mathematics), but like i said I never managed to make a three foot demo specialist... Quote Link to post Share on other sites
sleeper 0 Posted October 16, 2003 Share Posted October 16, 2003 I figured this all out awhile ago. I think I remember the x and y being height and width and the z being a sort of offset for no apparent reason(to me anyways). One of the three, when changed will raise or lower the model above or below the ground. I could have these mixed up but from memory it seems to make sense(after the way it should be doesnt work correctly). I made guys who were wider and taller or shorter and it worked out fine except for how the weapons and attachments lined up. You can only do slight variations or else they look a little funny with their guns floating in front or to the side of them. I guess you could model new guns for them so your three foot tall demo guys look right. Sorry if I have them mixed up, 1 of them is an offset from the ground though and the other two scale the model. Quote Link to post Share on other sites
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