Jump to content
Ghost Recon.net Forums

My first propper attempt at making a gun


Recommended Posts

Just 1 thing, select the top of the entire weapon, and texture that. It's a good 1st attempt at a high poly weapon. But 1983 polys is quite high for the detail level in that. How many segments is your barrel made of? I'd use a piece of advice para gave me. Use 6 sided cylinders for now.

Link to post
Share on other sites

Is it now the guy that doesn't know squat about weapons modelling comes in and tells Supasniper that it looks good?

As I said, I don't know squat about 3DSM, but that gun looks like an improvement over the AKS-74U featured in the original GR.

Link to post
Share on other sites
Guest SI-Prozac

also its probly about 1700 polys more to....

but yeah... get rid hieght segments... decrease that to 1 and use 8 sides ....

should bring it down.

And when you use splines to make the gun make sure you change all vertexs to Corner before you extrude it.

Link to post
Share on other sites

Nice work there supa for being your first! :yes:

& as some other ppl have said, the polygon count might be alittle to high on a gun with that limited details. I've found that 6 sided Ngons work perfectly for things as the struts in the stock, the end bits are covered so you wont see them. And another thought, is that model optimized or are all the hidden faces still there?

Snow

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...