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Looks nice man, but you may want to think about the allignment of each of the components. For example, the top of the foresight looks quite detached from the piece that it's sitting on. Same goes for objects around the trigger guard, stock, Aimpoint, magazine and barrel. The easiest way to correct things like these is to use the 'Align' feature and select the maximum point of one object to attach to the minimum of the next. Either that or do it the hard way (which is very necessary with odd-shaped objects) - convert each object to an editable mesh or poly, select the farthest vertices of one object, take a note of its 3D coordinates in Max, then move the corresponding vertex of the next object into the same place.

Gets tiring, for sure, but you end up with a really solid model. Heck, I used to regularly use Pythagoras' Theorem and various trigonometric formulae when building a Peugeot 306 model for the 22nd SAS update.

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only thing i see is that the holes on the RIS may be a bit off, they look a bit distorted. the rest looks great! :thumbsup:

I didn't make the RIS! ;) Argyll did! All I did was resize it so it might've been my fault it looks a bit odd.

edit I don't know if anyone else noticed, but I just did. For the lense covers of the COMP II, I used the reciever of my m4. They say colt distinctly on them :wacko::wall::wall::stupid:

Edited by snared_gambit
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hey snared lovley models man,one word of advice,try not to smooth your cylinders unless u have absolutly have to,becuz it puts a nasty black shadding around it and at the back,it might make it less polyed when you do smooth but try it without it one time.Once again nice model.

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I've had it happen. I was trying to texture my M1a model but the left side of the reciver showed up VERY clear but the rest of the textures were blurry-ish. I think the size and how good of a pic you used for the part makes a difference (I was trying to texture the weapon with pictures of parts from different guns).

So far my model rocks but I can't texture for the life of me. I always seem to mess it up somehow :(

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I'm slowly becoming a perfectionist like the rest of you :P I redid the whole thing's texture!

forever1.jpg

forever2.jpg

forever3.jpg

forever4.jpg

And now my favorite piece: My aimpoint! :)

forever5.jpg

Another four hours right there <_<

I know there are still some imperfections, but hey, it still looks pretty good eh?! :yes:

Edited by snared_gambit
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It's looking great snared_gambit, but I'm getting a few not so warm fuzzies on a couple of parts. On the M4, the barrel radius doesn't extend outside the bottom flanges of the front sight post assembly. The other thing is the mount for the Aimpoint. By all rights an Aimpoint is not heavy at all, but ones that are on the market are definitely thicker than what you have. Looks too flimsy, especially ones made by GG&G. Extrude it so it "covers" the top rail, and it would look more realistic. Other than that man, good work!

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