snared_gambit 0 Posted October 4, 2003 Share Posted October 4, 2003 Well, I'm steadily moving up the modeling circuit, and this is my 1st attempt at making an M4 that it high poly. It's 1991 polys, which is about 1300 more then I usually have. But, I've got a couple of problems. The texture, even though I've got it a 3600x1928, is 2 small! It doesn't make me happy when I spend 10 hours on an M4, and the texture won't work. Any advice on how to fix this? In uvw unwrap mode, it shows like a dozen of my textures tiled. Anyone to get them not tiled? Anyway, here's the render. Yay! Quote Link to post Share on other sites
GRT 0 Posted October 4, 2003 Share Posted October 4, 2003 gj you should make the sight lens indented sorta speak,by the way it looks,it looks like you detached the end of it and textured it..if you make a tube inplace of the cylinder then a circle and extrude it .1 units on it will look better.Other than that looks great for your first one Quote Link to post Share on other sites
snared_gambit 0 Posted October 4, 2003 Author Share Posted October 4, 2003 After a night of texturing My M4 is in a decent condition. With a little texture work, this'll be a good weapon. Yeah! Quote Link to post Share on other sites
STU_Snake 0 Posted October 4, 2003 Share Posted October 4, 2003 wow, knocked me right out my chair, gj gambit Quote Link to post Share on other sites
dagger 0 Posted October 4, 2003 Share Posted October 4, 2003 Good job man Quote Link to post Share on other sites
Chems 0 Posted October 4, 2003 Share Posted October 4, 2003 My god dude, how did you get good so quick, I only gave you 1 lesson! My only worry is your thing with texturing, see GR only takes textures that are powers of 2. Ive been told that GR sometimes converts them but Ive never tryed. As to the tiled bit in UVW map, you can re scale your whole weapons faces in that screen to get it on to the texture, I bet youve allready learnt this stuff thou! Remeber I said you gotta come work with me on that secret thing when your good enough? Well ya can come now! Quote Link to post Share on other sites
snared_gambit 0 Posted October 4, 2003 Author Share Posted October 4, 2003 That's cool Chems. I did already figure out the rescale UVWs. And, I'm going to retexture the whole thing with texture sizes of 512x512 . . . It needs serious work on the texture neway. As for your secret thing, PM with some details and I'll be happy 2 help. Quote Link to post Share on other sites
[GRT1]Kpl.Eli 0 Posted October 4, 2003 Share Posted October 4, 2003 Well here is mine High Poly weapon. I didnt use any texture, so that every detail will be visible. The weapon I used: * Colt Sporter Delta H-bar Kp Quote Link to post Share on other sites
Thumper1518 62 Posted October 5, 2003 Share Posted October 5, 2003 What??!? Only 26-thousand poly's? It looks like I could reach out and grab it. Good Job! Quote Link to post Share on other sites
Matt03 0 Posted October 5, 2003 Share Posted October 5, 2003 Can you imagine the sound of computers choking all around the world. Quote Link to post Share on other sites
ReconSnake 0 Posted October 5, 2003 Share Posted October 5, 2003 Nice work guys. On that hbar: *The charging handle is a solid piece that runs across the top of the receiver and protrudes over both sides. * You could cut out the rear sight and carrying handle. * I'd work on rounding out the cheek piece, stock, and grip. Overall a fantastic looking model. The rubber coating on the scope looks great. Quote Link to post Share on other sites
Guest SI-Prozac Posted October 5, 2003 Share Posted October 5, 2003 Can you imagine the sound of computers choking all around the world ROFL Quote Link to post Share on other sites
snared_gambit 0 Posted October 5, 2003 Author Share Posted October 5, 2003 That's a great weapon man! I thought 6000 polys was big! Quote Link to post Share on other sites
[GRT1]Kpl.Eli 0 Posted October 5, 2003 Share Posted October 5, 2003 Well this is my second high poly weapon model, a long time ago I made a Beretta 98FS. That little baby had only 8000 Polys, and was textured too. @Matt, my comp wasnt choking tho @ All the others, thnx for the comments and some advice. kp Quote Link to post Share on other sites
Matt03 0 Posted October 5, 2003 Share Posted October 5, 2003 @Matt, my comp wasnt choking tho Then lets trade lol Quote Link to post Share on other sites
Marcinko 1 Posted October 5, 2003 Share Posted October 5, 2003 one i've been workin on.... Quote Link to post Share on other sites
snared_gambit 0 Posted October 5, 2003 Author Share Posted October 5, 2003 Has turned into a 'post your high poly weapon' thread Quote Link to post Share on other sites
[GRT1]Kpl.Eli 0 Posted October 6, 2003 Share Posted October 6, 2003 think ur right, and Im still sitting on the first place,...wondering how long it shall take, that somebody kicks me of .... KP " Quote Link to post Share on other sites
Swarm 0 Posted October 6, 2003 Share Posted October 6, 2003 All this high poly stuff has me interested. I've never done anything over 700 polygons (hell I've only made about 4 things anyways ) but I think I'll give it a try. Anyone want to see a super high poly MP-40 or Mp-18? I personaly love the older WW2 weapons Quote Link to post Share on other sites
Matt03 0 Posted October 6, 2003 Share Posted October 6, 2003 Why don't the guys that are running the low poly weapons contest do a high poly contest. Quote Link to post Share on other sites
Swarm 0 Posted October 6, 2003 Share Posted October 6, 2003 LOL! All models would have to be over 10 000 polygons Quote Link to post Share on other sites
SpLaTTy 0 Posted October 8, 2003 Share Posted October 8, 2003 (edited) Well been awile since i modded,felt like doing a high poly,would like to thank stalker_zero for the image.Forgot to add awsome m4 prozac,u get better and better everytime u load 3ds 15480 polys lol,awsome guns all of them look great!posted this in a diff thread.and having a high poly contest would be awsome Edited October 8, 2003 by SpLaTTy Quote Link to post Share on other sites
Ruin 17 Posted October 8, 2003 Share Posted October 8, 2003 Has turned into a 'post your high poly weapon' thread LMAO! Why not? Here's mine... not a complete work! I FINALLY have the pics I need to complete but; but lack the time... lmao! Quote Link to post Share on other sites
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