GRT 0 Posted September 25, 2003 Share Posted September 25, 2003 im making a mod,i have about 30 rifleman kits and when i get to kit 12 it crashes and the Ike file says this "Inventory: XML Parse Error - unexpected end of file" ...i dunno why it does Quote Link to post Share on other sites
Thumper1518 62 Posted September 25, 2003 Share Posted September 25, 2003 I have no idea what that phrase means, but I can tell you that kit-based crashing starts with a .kit file reference to: 1. a .gun file with capital letters in it (GR sometimes has trouble with capital characters, esp in .qob files) 2. a .gun file that does not exist 3. a .gun file that refers to a .qob file that is corrupted or non-existant See if that helps Quote Link to post Share on other sites
Guest SI-Prozac Posted September 26, 2003 Share Posted September 26, 2003 Is this in multiplayer or single player? Quote Link to post Share on other sites
GRT 0 Posted September 26, 2003 Author Share Posted September 26, 2003 its single player,i think i found out it was a handgun with sensor and i redid the the kit and it didnt crash....but yea Quote Link to post Share on other sites
ShoT 0 Posted September 28, 2003 Share Posted September 28, 2003 So far, I have noticed the following through my experience: 1. GR Has problems with capitals, especially with capitals in a .gun filename, for example BerretaSD.GUN 2. Always check your .gun file by comparing it to another 3. XML Parse Error means you are probobally missing an "end" tag in your .gun file, like it happened to me today. For Example: <ZoomSettings> <Zoom>1</Zoom> <Zoom>1.5</Zoom> <MuzzleFlashScale>0.01</MuzzleFlashScale> <TracerFrequency>0</TracerFrequency> </GunFile> Now that may seem ordinary to you, but this is how it is supposed to be <ZoomSettings> <Zoom>1</Zoom> <Zoom>1.5</Zoom> </ZoomSettings> <MuzzleFlashScale>0.01</MuzzleFlashScale> <TracerFrequency>0</TracerFrequency> </GunFile> Also, always know that when you already imported a model into GR and it works fine, you got the Token right and everything, then when you try importing the new gun, and it says "!find key!" on the old one, its probobally the new guns fault, try removing it and see. IMPORTANT NOTE: Always back your mod up, especially when youre attempting new things, and it was working good before. Quote Link to post Share on other sites
GRT 0 Posted September 30, 2003 Author Share Posted September 30, 2003 i fixed it,it was one of my kits not the .gun file with a sensor so what i did is just open another .kit file that had sensors has secondary and paste my .gun file man in there and save it as mine.worked fine after that.I hate little stuff like that. ....my mod should be out in acouple days though just gotta finish the kit restriction files and figure out how to get my new skins to show up on all chrs... Quote Link to post Share on other sites
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