Sgt Rock 0 Posted September 23, 2003 Share Posted September 23, 2003 I was playing GR last night - a mod mission, I think in HX4, where you have to rescue some campers from some militant loggers. One of the missions was to blow up the trucks in the logging camp. I brought demo charges, and set them after clearing the area, but the failed to detonate. We then tried the same mission with anti-tank weaps, but it wouldn't start unless one of us had demo charges. We ended up using the anti-tank missles to kill the trucks and finished the mission, but never got the demo charges to work. Any thoughts? Grebyte Quote Link to post Share on other sites
EricJ 0 Posted September 24, 2003 Share Posted September 24, 2003 Unless the scripting went wrong, demo charges never go off. The way I guess RSE presented them was that once you plant them, there is sufficient time for you to get away, so the will blow up "later". Quote Link to post Share on other sites
BlueMan 0 Posted September 24, 2003 Share Posted September 24, 2003 isn't that how its done in the original game, like when you have to blow up the subs or plane/helicopter, you set the charges, and it isn't till after you complete the mission, that you see a cutscene with them blowing up. Quote Link to post Share on other sites
Matt03 0 Posted September 24, 2003 Share Posted September 24, 2003 Demo charges have no explosions therefore they can't blow anything up. But maybe you didn't place them close enough to the target or someone messed up when doing the setup for the mission. Quote Link to post Share on other sites
Sgt Rock 0 Posted September 25, 2003 Author Share Posted September 25, 2003 What do you mean they have no explosion? I've set them and blown things up before. In Aurora, I had no problem setting them and seeing them go off. In the game with the airfield, I've set them and blown up the small building. Grebyte Quote Link to post Share on other sites
Soryu 0 Posted September 26, 2003 Share Posted September 26, 2003 I am to understand that the Mission map layout is scripted to make them blow up. If it's not setup to blow it will not. In Aurora it's setup to explode, and if you're caught in the blast too bad, you're dead. Soryu... Quote Link to post Share on other sites
snared_gambit 0 Posted September 26, 2003 Share Posted September 26, 2003 (edited) Those of you who don't know how to script (everyone that's posted so far cept Matt an Eric I'd guess) have no idea how demos work. Demos are tagged as an item: demo charge. It's a trigger event when a demo is layed, and they do not blow up on their own! The scripter, who has to spend a long time setting this up, must include effects, sound, and trigger events in his mission and script for the demos to even consider blowing up. If you lay a demo, it blows and then come back, the actual demo is still there. Explosions from demo charges are scripted events. Check all the missions in origmiss. Lay a demo, no explosion. At the end RSE (wimps) just show a campaign movie and call it good. Me and others, like it better with real time explosions. Demos don't explode. We just make it look like they do! " Edited September 26, 2003 by snared_gambit Quote Link to post Share on other sites
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