Hath 0 Posted September 23, 2003 Share Posted September 23, 2003 Seems a lot of people just arbitrarily pick stabilization times and recoil values and all sort of things for what "seems right." I'm personally not that kinda guy. I like stuff to react like it SHOULD react if I actually had it shouldered. If you're putting together a cool mod and would like some accurate numbers let me know, I may be the guy to ask. Quote Link to post Share on other sites
Burke 0 Posted September 23, 2003 Share Posted September 23, 2003 ^ this guy KNOWS his physics, trust me. Quote Link to post Share on other sites
Matt03 0 Posted September 23, 2003 Share Posted September 23, 2003 You should do this for the weapons that came with the game. Cuz something is wrong when an enemy can hit you with a single shot from an AK-47 from 200 meters. Quote Link to post Share on other sites
Hath 0 Posted September 23, 2003 Author Share Posted September 23, 2003 Yea I was planning on doing my own audit for the stuff in game. A lot of stuff is just really off. Hitting a man-sized target at 200m with a rifle in real life isn't difficult though. Quote Link to post Share on other sites
McNamee 0 Posted September 23, 2003 Share Posted September 23, 2003 You should do this for the weapons that came with the game. Cuz something is wrong when an enemy can hit you with a single shot from an AK-47 from 200 meters. from the hip Quote Link to post Share on other sites
Avey 0 Posted September 23, 2003 Share Posted September 23, 2003 You should do this for the weapons that came with the game. Cuz something is wrong when an enemy can hit you with a single shot from an AK-47 from 200 meters. from the hip Don't ya just hate it when a Ethiopian Rebel on the horizon kills you with a shot from the hip Quote Link to post Share on other sites
Lancer 1 Posted September 23, 2003 Share Posted September 23, 2003 My favourite is the "not looking" shot. You all know the one where the Tango is facing away and still shoots you. That makes you chuckle RSE have perfected this further in RvS Quote Link to post Share on other sites
Viper 0 Posted September 23, 2003 Share Posted September 23, 2003 RSE have perfected this further in RvSÂ Â yes and added a new terror: Desert Eagle Snipers! you know I've often wonderd how you can shoot a bad guy like 10 times before he dies and you can never seem to survive more than 3 hits ...... if you're lucky. Seems to me the rebels are better shots than most ghosts.... CLARK Quote Link to post Share on other sites
Parabellum 12 Posted September 23, 2003 Share Posted September 23, 2003 Seems a lot of people just arbitrarily pick stabilization times and recoil values and all sort of things for what "seems right." I'm personally not that kinda guy. I like stuff to react like it SHOULD react if I actually had it shouldered. If you're putting together a cool mod and would like some accurate numbers let me know, I may be the guy to ask. IMHO, it's a bit of a catch-22, if you will, to try and say "this is how a weapon would "really" react. Everyone handles recoil differently, and everyone handles movement differently. Not only that, but, even people of relatively similar skill levels will shoot differently. So, what may feel or seem right for you, isn't right for me. Above and beyond that, there's the issue of gameplay. Sure, I could probably design an M4 with accurate "felt" recoil, and stabilization times for someone my size, but it wouldn't be fun. A "realistic" weapon would require much longer to sight at 100 meters, would require re-sighting after each round, and would recoil horribly on full-auto. In the end, GR is just a game, and gameplay should be the foremost concern - not striving for 100% realism. That said, good luck. Welcome to the world of GR modding. Quote Link to post Share on other sites
Gryphon 0 Posted September 24, 2003 Share Posted September 24, 2003 Are You familiar with the realism work Tollen and to some extent I did on stabilisation times and recoil? Quote Link to post Share on other sites
Parabellum 12 Posted September 24, 2003 Share Posted September 24, 2003 Are You familiar with the realism work Tollen and to some extent I did on stabilisation times and recoil? Who, me? Quote Link to post Share on other sites
Gryphon 0 Posted September 24, 2003 Share Posted September 24, 2003 No, Hath - I figured we might join forces but I will PM him to this effect Quote Link to post Share on other sites
Parabellum 12 Posted September 24, 2003 Share Posted September 24, 2003 No, Hath - I figured we might join forces but I will PM him to this effect That's what I thought, but I wanted to make sure. Quote Link to post Share on other sites
Hath 0 Posted September 24, 2003 Author Share Posted September 24, 2003 Nah Gryphon can't say I'm familiar with that work. I haven't been in the GR loop for a good couple months. But some cooperative work would be nice. Quote Link to post Share on other sites
Militiaman 0 Posted October 7, 2003 Share Posted October 7, 2003 You know I've often wondered how you can shoot a bad guy like 10 times before he dies and you can never seem to survive more than 3 hits ...... if you're lucky. Seems to me the rebels are better shots than most ghosts... I made a modification that makes the enemies not have sniper accuracy when they fire fully automatic at you from fifty meters away. They still can shoot accurately enough for them to be a threat, but no more of the fake crap. I grew tired of it quite quickly. Quote Link to post Share on other sites
blakarion. 0 Posted October 24, 2003 Share Posted October 24, 2003 Like u say Militiaman, grew tired of the super-elite missing while the untrained rebel can hit ya from 200m without looking at you Made my own add-on Mod (BlakOpsWeapons) to give the weapons a more realistic feel (without loosing game-play) including the pre-loaded weapons from GR/DS/IT. Recently did a weapon set for a mate, which makes the weapons even more innacurate and with lots of tracers - when a group open up at range it looks & "feels" great !! Quote Link to post Share on other sites
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