~NkOgNiTo~ Posted January 27, 2003 Share Posted January 27, 2003 i am trying to add 2 new mp characters to the game, i have inserted then into the mp actors folders 1,2,3,&4 but they do not show up, is there a certain thing i have to do to get them to be accecssible in gameplay?, i believe i have entitled them correctly, mp_plt1_cos & mp_plt1_bos and so forth. is there a tutorial on this subject or can someone help me out plz? thx Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted January 27, 2003 Share Posted January 27, 2003 (edited) If you want to have the original ones and them some more MP characters in hte same platoon you name them like the original ones but add _01 to the end of the filename (mp_plt1_asl_01.atr and so on). So the game knows which are rifle/demo and so on. Then you have to add them into all the KIL files as well or it won't work. Edited January 27, 2003 by Wolfsong Quote Link to comment Share on other sites More sharing options...
~NkOgNiTo~ Posted January 27, 2003 Author Share Posted January 27, 2003 thx for the quik reply i am not familiar with kil files are they edited through igor? Quote Link to comment Share on other sites More sharing options...
Ruin Posted January 27, 2003 Share Posted January 27, 2003 are they edited through igor? Through Notepad Quote Link to comment Share on other sites More sharing options...
=MM= SHADOW Posted January 27, 2003 Share Posted January 27, 2003 You need to add the actor into the .kil file. (using notepad) adding all the kits you wish to use with this model. The set up is pretty simple when doing your actor file. In the name section you can add a personal tag like <ActorName>Mercenary</ActorName> Just make sure the .atr is included in the .kil file eg.. <KitRestriction Name="No Restrictions"> <Actor Name="mp_plt1_asl.atr"> <Kit Name="heavy-weapons-01.kit"/> <Kit Name="heavy-weapons-02.kit"/> <Kit Name="heavy-weapons-03.kit"/> <Kit Name="heavy-weapons-04.kit"/> <Kit Name="dieter_munz-01.kit"/> <Kit Name="dieter_munz-02.kit"/> <Kit Name="dieter_munz-03.kit"/> <Kit Name="dieter_munz-04.kit"/> <Actor Name="mp_plt1_cos.atr"> <Kit Name="heavy-weapons-01.kit"/> <Kit Name="heavy-weapons-02.kit"/> <Kit Name="heavy-weapons-03.kit"/> <Kit Name="heavy-weapons-04.kit"/> <Kit Name="dieter_munz-01.kit"/> <Kit Name="dieter_munz-02.kit"/> <Kit Name="dieter_munz-03.kit"/> <Kit Name="dieter_munz-04.kit"/> <Actor Name="mp_plt1_bos.atr"> <Kit Name="heavy-weapons-01.kit"/> <Kit Name="heavy-weapons-02.kit"/> <Kit Name="heavy-weapons-03.kit"/> <Kit Name="heavy-weapons-04.kit"/> <Kit Name="dieter_munz-01.kit"/> <Kit Name="dieter_munz-02.kit"/> <Kit Name="dieter_munz-03.kit"/> <Kit Name="dieter_munz-04.kit"/> Or whichever kits you wish to add. Quote Link to comment Share on other sites More sharing options...
~NkOgNiTo~ Posted January 27, 2003 Author Share Posted January 27, 2003 (edited) okay so, i have to take the .kil files and update them so they include all the listings from the origmiss, mp1 and mp2 kit restrictions? add them in my mods folder in a kit folder then go and add my actor to theses files and inlclude what weapons will be available under each restriction? ...so this is alot of wrk right?...not that im not going to do it im just making sure i understand what i am doing...because i tried to add all the .kil files from mp2 and mp1 and origmiss but they have the samenames but not the same contents, so do i have to combine them into one .kil and then edit it to include my characters? or am i way off? or do i just need to create restrictions files for my characters and the ones in the origmiss,mp1, and mp2 folders will take care of the rest? Edited January 27, 2003 by ~NkOgNiTo~ Quote Link to comment Share on other sites More sharing options...
=MM= SHADOW Posted January 27, 2003 Share Posted January 27, 2003 Just add your characters to the .kil file of MP2 and then use this in your mod folder. Adding which gun kits you wish your characters to use. Quote Link to comment Share on other sites More sharing options...
~NkOgNiTo~ Posted January 28, 2003 Author Share Posted January 28, 2003 hey thx for the help, what i did was make a copy of every game type available and put that in my mods folder i then deleted what was in there and just added the info for my characters , it wrked fine i assume that the other kit files are managing the orig characters my only prob is that even thought the specialists i used , stone and grey, have cuba.chr filed i cannot get hteir faces to show no matter what head i point to? so i am unable to get them skinned and have faces on any mp2 maps??? Quote Link to comment Share on other sites More sharing options...
=MM= SHADOW Posted January 28, 2003 Share Posted January 28, 2003 Have you got a "_cuba.rsb " after the head texture? Quote Link to comment Share on other sites More sharing options...
~NkOgNiTo~ Posted January 28, 2003 Author Share Posted January 28, 2003 (edited) yes i tried that , even though i have done alot of skinning lately and have found out that the .rsb dosent have to have a _cuba or _des and if u wanna do it by hand in the actor file even the .chr dosn't. but anyway thats what i had to was go in the actor file using notepad and asign the jungle lod and model face files, there were no entries in there for jungle, that is why the actor wasn't responding when i was changing the .chr, anyway the real story is how long it took to me relize why the game was crashing after that. its because when nothing is asigned to the junglelods the entry looks something like this <junglelod\> and when there is it looks something like this <junglelod>jack_stone.chr</junglelod> but mine looked like this <junglelod\>jack_stone.chr</junglelod> yes because of that one lil "\" the game was crashing!!! man did i feel like a goof when i figured it out!!! thx for your help guys...i appreciate how quik everyone on here is to respond its great!!! Edited January 28, 2003 by ~NkOgNiTo~ Quote Link to comment Share on other sites More sharing options...
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