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If I remember correctly Desert Siege came with a m16 weapon model/skin just like that. It was over written (I think) with a new Island thunder one but maybe a look in the DS folders would bring up something!

And where did you get that sweet model from? Very nice looking!

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That m16 A2, is prolly 6000 poly's. too damn much for GR. at least for low end pc's. You sures as hell wont find no 6000 poly gun ins standard upgrade, thats for damn sure. You want a gun that detailed, i'd suggest, makin it urself, or gettin a game that can handle more poly's.

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I'd say that model is probably closer to 8,000 or 10,000 polys. I don't know of any video game that will handle more than one or two of those at a time. I'm sure that GR will handle weapons with 3,000 polys or so, but something like that is just out of the question. Because GR's engine is not set up to handle stuff like that, the game will run horribly on just about any system. Good luck with finding something, though. I could be wrong.

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that model isen't even entirly acurret - the -203 is messed up, so is the heat-guard and left reciever ...... but thier all minor things, but those are the things I tend to notice .....

I think the IDF mod had an M-16A2/M-203 if I am not mistaken .....

CLARK

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I think GR and OFP can handle a lot more detail that what we try to keep it at. The important stuff to consider though:

- low end systems, i like everybody to enjoy my work

- large MP games, trade less detail for more people

- need, anything over 1500/2000 is mostly a waste in GR, and you're rarely close enough to see the difference between a 800/1000 poly weapon and something around 2000.

I have two big complaints about high poly weapons, and it's not really to do with the numbers.

1. Usually these massive detail weapons are made by people who can't texture. They want to show all the details in an unskinned model with some nice global illumnation rendering. You will rarely every see these things textured nicely.

2. Wasteful technique... people who start with high poly work usually don't learn all the little tricks and habits that can made a weapon look good with the fewest possible faces.

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I didn't mean that I wanted a gun exactly like that with thousands of polys, just one that has a reasonable poly count and looks like that one. Like I said, that model is just a demo of what you can do with 3DSM.

Thanks SC, I'll check that out.

EDIT: Hmm, that is sort of what I'm looking for, but I don't like that huge optic.

I'll check out that IDF thing.

Edited by 2nd Ranger
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@Earl

I'm gonna have to agree, as I've done some weapon models, and wouldn't say their low poly (well, not the ones I've done for the Seburo weapons mod I did for a few people), but to me it's detail, and true, it racks up polys. And also we have to stay in the crawl-walk-run phase. Right now I'm still crawling. That and asking around helps too, and taking constructive criticism as it should be. Yeah it looks cool with X details, but Y suffers, so it's a matter of compromising, or figuring out what works better.

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