2nd Ranger 1 Posted September 16, 2003 Share Posted September 16, 2003 I use Standard Upgrade, and although the models are real nice, I'm looking for an M16 model along the lines of: Y'know, with the holes on the 203 attachment. Sounds silly, but that's what I'm looking for. Any ideas? Quote Link to post Share on other sites
[GRT1]Kpl.Eli 0 Posted September 16, 2003 Share Posted September 16, 2003 Why not making the gun yourself then. its not so hard though, quit easy to make such attachment. kp Quote Link to post Share on other sites
Swarm 0 Posted September 16, 2003 Share Posted September 16, 2003 If I remember correctly Desert Siege came with a m16 weapon model/skin just like that. It was over written (I think) with a new Island thunder one but maybe a look in the DS folders would bring up something! And where did you get that sweet model from? Very nice looking! Quote Link to post Share on other sites
2nd Ranger 1 Posted September 16, 2003 Author Share Posted September 16, 2003 The one you're talking about was the original Gr one, but it looked quite toyish and fragile. That model there is from a site that demonstrates 3DSM. Quote Link to post Share on other sites
Marcinko 1 Posted September 16, 2003 Share Posted September 16, 2003 That m16 A2, is prolly 6000 poly's. too damn much for GR. at least for low end pc's. You sures as hell wont find no 6000 poly gun ins standard upgrade, thats for damn sure. You want a gun that detailed, i'd suggest, makin it urself, or gettin a game that can handle more poly's. Quote Link to post Share on other sites
Parabellum 12 Posted September 16, 2003 Share Posted September 16, 2003 I'd say that model is probably closer to 8,000 or 10,000 polys. I don't know of any video game that will handle more than one or two of those at a time. I'm sure that GR will handle weapons with 3,000 polys or so, but something like that is just out of the question. Because GR's engine is not set up to handle stuff like that, the game will run horribly on just about any system. Good luck with finding something, though. I could be wrong. Quote Link to post Share on other sites
Viper 0 Posted September 16, 2003 Share Posted September 16, 2003 that model isen't even entirly acurret - the -203 is messed up, so is the heat-guard and left reciever ...... but thier all minor things, but those are the things I tend to notice ..... I think the IDF mod had an M-16A2/M-203 if I am not mistaken ..... CLARK Quote Link to post Share on other sites
Earl 0 Posted September 16, 2003 Share Posted September 16, 2003 I think GR and OFP can handle a lot more detail that what we try to keep it at. The important stuff to consider though: - low end systems, i like everybody to enjoy my work - large MP games, trade less detail for more people - need, anything over 1500/2000 is mostly a waste in GR, and you're rarely close enough to see the difference between a 800/1000 poly weapon and something around 2000. I have two big complaints about high poly weapons, and it's not really to do with the numbers. 1. Usually these massive detail weapons are made by people who can't texture. They want to show all the details in an unskinned model with some nice global illumnation rendering. You will rarely every see these things textured nicely. 2. Wasteful technique... people who start with high poly work usually don't learn all the little tricks and habits that can made a weapon look good with the fewest possible faces. Quote Link to post Share on other sites
Suicide Commando 0 Posted September 16, 2003 Share Posted September 16, 2003 Closest I've seen. http://www.the22ndsas.com/ Quote Link to post Share on other sites
2nd Ranger 1 Posted September 17, 2003 Author Share Posted September 17, 2003 (edited) I didn't mean that I wanted a gun exactly like that with thousands of polys, just one that has a reasonable poly count and looks like that one. Like I said, that model is just a demo of what you can do with 3DSM. Thanks SC, I'll check that out. EDIT: Hmm, that is sort of what I'm looking for, but I don't like that huge optic. I'll check out that IDF thing. Edited September 17, 2003 by 2nd Ranger Quote Link to post Share on other sites
EricJ 0 Posted September 17, 2003 Share Posted September 17, 2003 @Earl I'm gonna have to agree, as I've done some weapon models, and wouldn't say their low poly (well, not the ones I've done for the Seburo weapons mod I did for a few people), but to me it's detail, and true, it racks up polys. And also we have to stay in the crawl-walk-run phase. Right now I'm still crawling. That and asking around helps too, and taking constructive criticism as it should be. Yeah it looks cool with X details, but Y suffers, so it's a matter of compromising, or figuring out what works better. Quote Link to post Share on other sites
2nd Ranger 1 Posted September 17, 2003 Author Share Posted September 17, 2003 How can I get the original M16 model back? I think it was okay except for the sight. I'd prefer a carry handle. Quote Link to post Share on other sites
Avey 0 Posted September 17, 2003 Share Posted September 17, 2003 How can I get the original M16 model back? I think it was okay except for the sight. I'd prefer a carry handle. Other than a reinstall d/l Droopys Enemy Realism Mod Quote Link to post Share on other sites
2nd Ranger 1 Posted September 17, 2003 Author Share Posted September 17, 2003 What does this mod do, exactly? Quote Link to post Share on other sites
Avey 0 Posted September 17, 2003 Share Posted September 17, 2003 What does this mod do, exactly? A Description Quote Link to post Share on other sites
2nd Ranger 1 Posted September 17, 2003 Author Share Posted September 17, 2003 Hmm... Sounds a nice mod. Found a folding stock Ak model in the folders, he says...hmm... Quote Link to post Share on other sites
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