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Showing results for tags 'tactical realism'.
Fortunately tactical realism fans disappointed wtih Wildlands, Siege and other cartoon arcade games that promised more may not have too long wait -- there are Developers that understand the genre; Ready Or Not looks poised to fill the void -- check out their impressive Reveal Trailer... With none of the middle-ware limitations of Ubisoft games like their horrible mutant console derivative renderer, Quazal net-code that's literally the worst in FPS gaming in the last decade and only gets worse, match making systems also built on Quazal that put you in join for an asinine amount of time -- making the last three Clancy games literally unplayable for a preposterous number of people that bought them (thank Gabe Newell for the Steam return policy). This isn't 'hating on ' Ubisoft, it's a heads-up: Ubisoft had it all and squandered it; an audience more patient than any other, yet Ubisoft continues to pump out arcade dreck, dissemble and call it 'Tactical Realism ', slap the Clancy moniker on it, rinse and repeat for a decade of disappointing output. They've dropped the ball way too many times for way too long, and had the tactical realism genre wholesale in their tied up with bows and; they screwed the proverbial pooch repeatedly what comes next will probably surprise them. Fortunately there are others that get the genre, and looks like Void Interactive intends to fill the...void... SOTA renderer and net code built for PC, a server browser instead of the console abortion match making system, weapons that are a reflection of their real counterparts not something that came out of a magic unicorn's ass, or that you have to buy in the arcade Casino, and finally a game that will eschew Liberache fantasy DLC costumes and other kiddie dreck to separate children of marginal means and intelligence from their money. Yeah, I guess I'm more then a little disgusted with Ubisoft...