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Showing results for tags 'recoil'.
Final version here. Download: <Improvements> 1. Better camera position >> It gives better view of the character, compared to the previous version. 2. Moving camera >> Camera position moves as you look down with your mouse. This was designed to prevent overlap between the character and the reticle. 3. Visual recoil >>It was meant to shake the scree forward and back when firing. 4. Manual model view hiding >> It was devised to deal with certain situation, which the model view is blocking player's sight(rarely happ