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Showing results for tags 'scripting'.
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One of my actors (friendly) seems to be kind of broken. It seems like either he doesn't execute his assigned trigger plans, or plans that should be assigned to him doesn't actually get assigned. For instance, he doesn't change stance when he should, or move to usable defense stations when a defend zone plan is/should be assigned to his team by a script block. (In the same script block I assign plans to other teams, and they execute their trigger plans fine) I threw this actor into another team to see what happens, and he still seemed broken as he & his new team mate failed to execute some plan steps. (They didn't move close together as other actors do (I didn't have Formation step for any of them), and they got stuck on a Cover plan step w/duration followed by a Path; they shoulda stopped there for only a few seconds, but they didn't move until I nudged a guy who stopped further back towards the other guy who was sitting on the cover arc.) When I check his AI status via console command names, then aiinfo, his field stays "empty" for the most part while his teammate gets "cover" or "defend station" (forgot the exact wordings) and such. Has anyone else encountered this problem, and if so, do you know what causes this and/or a possible solutions? This actor is mentioned multiple times in the script for later part of the mission (as are other actors), so I'd prefer not to delete this guy and create a new one, if possible. My mission has about 50 active actors on startup where this issue or glitch occurs (I have many more actors hidden & AI toggled off; they'll show up once the first wave of enemies are defeated), so I suspect that may be contributing to or causing the issue. I'm also playing on a pretty old & weak laptop, and that could be another cause, but it usually runs the game fine even with missions with a lot of actors & such, including this one I'm making (except for these issues of course). Similar thing happened with another team in the same mission (this one's enemy), where they didn't execute plan the normal (non-trigger) plan assigned under the team, which should make them walk. Instead they just stayed and did nothing. Thanks in advance.
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