Does anyone here know of a way to manually override the numeric value of the "ScriptId" values generated by Igor?
Experiencing several very annoying instances of Igor assigning a ScriptId which is already in use by another component. E.g. when creating a new plan it is given a unique IgorId together with a ScriptId already in use (by a zone etc.).
While this does not seem to crash the game it does cause Igor to crash at times making it almost impossible to finish scripting the mission. Have run into this problem a number of times now, usually with missions using imported gtf scripts so there might be a connection.
Anyone familiar with this issue? And are there steps to take to get around it?