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Showing results for tags 'Desert Siege'.
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Hi all, I'm DogEggFive. First time poster here. As indicated by this very post, I am a little crazy, and so I've made a list (with visual description) of all the skyboxes used in the missions of the original game & two expansions (origmiss, DS and IT maps, including non-campaign ones). I was initially looking only for some rainy sky (I recently got into modding and needed one for practice mission), but decided to check them all out & write down the descriptions for later convenience. I looked at each skybox from normal first person perspective via corresponding missions, unmodded. Since I observed them with all the map geometry and fog in the way, some of the descriptions may be lacking info about the skybox (like the visual presence of the sun). Visual descriptions are pretty subjective, and I didn't really have a perfectly consistent standards, but I hope it helps. Some missions use existing skybox files from earlier missions, as you'll see. I went through skybox file names after I'd done most of the visual observations, so at first I wasn't sure if they were reusing the same skyboxes. I did consider taking screenshots, posting them elsewhere & liking it here, but I quickly deemed that too much work. If I go insane I might do that in the future. Anyhow, I hope this will help the one person out there (maybe) who is looking for this exact information. If someone's already done this but better, and the page is still up, please link it here and cause an utter devastation in me. lol I can be pretty bad with responding to people sometimes, so I may or may not respond to comments, but if you have corrections or additional useful info, please feel free to add them! (But please be nice when pointing out mistakes, haha) (Forgive any filename typo/mistakes.) - Formatting - [ Mod pack ] (1.) Mission number & name / Time of day* / Weather* (*As described in mission loading screens) (2.) Skybox .pob file name (they are in the corresponding "Model" folder) (3.) Visual description of the skybox - Skybox description (By mission pack) - [ Origmiss - Ghost Recon ] M01 - Iron Dragon / 05:45 / Sunny m01_caves.pob (morning, sunrise/sunset, pinkish clouds) M02 - Eager Smoke / 02:15 / Cloudy m02_farm.pob (F/A-18 crash map - midnight, super dark, heavy cloud) M03 - Stone Bell / 10:00 / Sunny m03_rrbridge.pob (light blue, some clouds) M04 - Black Needle / 15:00 / Sunny m04_village.pob (Blue Hat rescue - Cloudy. Grey clouds. brighter, grayish blue sky) M05 - Gold Mountain / 09:00 / Sunny m05_embassy.pob (City map - reddish yellow, some clouds) M06 - Witch Fire / 02:00 / Clear (night) night_moon.pob (castle - dark, few clouds, low quality) M07 - Paper Angel / 06:00 / Sunny m07_river_skybox.pob (bridge & river, few clouds, bright light blue sky) M08 - Zebra Straw / 16:00 / Rain m08_battlefield.pob (battlefield - grey, bright, heavy cloud) M09 - Blue Storm / 09:00 / Rain m09_swamp.pob (swamp - grey, slightly darker than M08, heavy cloud) M10 - Fever Claw / 18:00 / Rain m10_vilnius.pob (Vilnius - pretty dark, grey, heavy cloud) M11 - Dream Knife / 03:00 / Clear (night) m11_pow_camp.pob (prison - very dark (midnight), clear starry sky) M12 - Ivory Horn / 02:00 / Clear (night) m12_docks.pob (Port - very dark, cloudy) M13 - Arctic Sub / 04:00 / Cloudy m13_airbase.pob (Airbase - very dark. heavy cloud) M14 - Willow Bow / 13:00 / Snow m14_mountain.pob (snow mountain - bright sky, heavy cloud) M15 - White Razor / 11:00 / Snow m15_redsquare.pob (Moscow - few clouds, grey, kind of dark sky) ~~~I gotta say, the sudden appearance of the inconsistently-named "night_moon.pob" on M07 threw me off.~~~ [ Origmiss Training ] Training / 13:00 / Sunny training_afternoon.pob (Low sun. Light blue sky. Few clouds. Looks low-res and compressed.) I almost forgot this one. [ Origmiss MP ] Mp01 - River / 10:00 / Sunny mp01_river.pob (Unused map. Large bright high sun, some clouds. Pale light blue sky.) Mp02 - Night Battle / 02:15 / Cloudy m02_farm.pob (Same as m02 farm.) Mp03 - Railroad / 15:00 / Rain m09_swamp.pob (Same as m09 swamp.) Mp04 - Valley / 18:00 / Partly Cloudy mp04_valley.pob (Unused forest valley map - nice sunset. Cloudy. Bright low sun illuminating clouds surrounding it. Purplish grey sky.) Mp05 - Docks / 09:00 / Partly Cloudy mp05_docks.pob (Unused map dock map. Very bright, yellow-ish white sky.) Mp06 - Castle / 12:15 / Sunny mp06_castle_skybox.pob (Alternate castle - Small, very high sun. Very cloudy. Pretty bright greyish blue sky.) ~~~I initially thought that Mp06 was the only MP map of the Origmiss, but then I saw the other ones as I went through the env files to see the skybox file names. I was annoyed at first that I had to look through them, but it ended up being a nice fun little experience to explore these maps. I remember some of them from back when I was playing the PS2 version of the game. They were available in quick mission game modes, if I remember right. Also, I thought Mp06 was identical to M06 Castle. Only recently realized (not that I've been playing the PC version for long) that its earthy portion was somewhat different from M06's.~~~ [ MP1 - Desert Siege (DS) ] D01 - Burning Sands / 03:00 / Clear (night) d01_beach.pob (beach - No cloud, starry sky, full moon) D02 - Flame Pillar / 11:00 / Sunny d02_refinery.pob (oil facility - darker desaturated light-blue sky, no sub?) D03 - Cold Steam / 15:30 / Sunny d03_depot.pob (depot - bright desaturated light-blue sky, few pinkish clouds, bright sun. Weird lines in the sky?) D04 - Quiet Angel / 16:00 / Sunny d04_riverbed.pob (Truck escort - bright yellowish light-blue sky, no clouds, bright sun) D05 - Gamma Dawn / 23:00 / Clear (night) d05_aurora.pob (Blackbird crash, cloudy night) D06 - Spectre Wind / 19:05 / Sunny d06_skybox_ghosttown.pob (scrap yard/house on a hill - Sunset/rise, has sub - nice blue sky, orange clouds/orange lower half) D07 - Subtle Keep / 18:00 / Sunny d07_roadblock.pob (the sniper bunker map - lower sun, blue top, yellow bottom, some subtle clouds) D08 - Torn Flag / 11:00 / Sunny sky_day_cloudless.pob (anti tank - bright blue sky with white-ish lower half, high sun, no clouds) [ DS mp ] Dp01 - Stronghold / 06:00 / Sunny m01_caves.pob (*Same as M01.* low sun, pinkish white clouds, light blue sky. Nice.) Dp02 - Farm Day / 10:00 / Partly Cloudy m07_river_skybox.pob (*Same as M07* low, bright, massive sun. Few clouds. Desaturated (kinda grayish) light blue sky) Dp03 - Creekbed / 18:00 / Sunny m01_caves.pob (*Same as M01.* low, bright sun. Pinkish clouds, light blue sky) Dp04 - Wilderness / 11:15 / Partly Cloudy m07_river_skybox.pob (*Same as M07.* low bright big sun. Some clouds. Desaturated light blue sky.) Dp05 - Ravine / 16:00 / Partly Cloudy dp05_ravine_sky.pob (higher bright small sun. Greenish yellow sky. Looks compressed.) ~~~I'm noticing a decent amount of re-use as I go through the env files. Explains why some sky(boxes) looked very similar/almost identical when I was visually observing them.~~~ [ MP2 - Island Thunder (IT) ] C01 - Watchful Yeoman / 6:30 / Partly cloudy c01_plantation_sky.pob (low bright sun, few clouds, blue top & yellow bottom) C02 - Angle Rage / 19:30 / Rain c02_military_camp_skybox.pob (training base - fairly dark grey sky, heavy clouds, rain map) C03 - Jaguar Maze / 19:30 / Rain c03_high_sierra_skybox.pob (V-22 map - cloudy kinda darkish blue sky) C04 - Hidden Spectre / 11:20 / Fog c04_skybox.pob (airfield - green sky, maybe cloudy? Green.) C05 - Rapid Python / 01:00 / Partly clouds (night) c05_skybox.pob (valley map - fairly dark night sky, some thin clouds, crescent moon) C06 - Liberty Storm / 06:45 / Sunny d07_roadblock_sky.pob (Polling center - reuses D07 skybox. lower sun, blue top, yellow bottom, some subtle clouds. Now here's our first IT entry for the inconsistently named files!) C07 - Ocean Forge / 11:45 / Partly cloudy c07_skybox.pob (beach - no sun? Darker, blue top & yellow bottom sky) C08 - Righteous Archer / 08:20 / Rain c08_stronghold_skybox.pob (fort - 8:20, fairly dark, stormy heavy cloud) [ IT mp ] Cp01 - Hunting Lodge / 14:45 / Sunny cp01_hunting_lodge3.pob (vivid bright blue sky with large clouds & contrails. I wonder where the lodge1 and 2 went.) Cp02 - Island / 19:20 / Cloudy cp02_island_skybox.pob (very cloudy sunrise/sunset, half yellow & blue sky, other half grey and darker) Cp03 - Prison / 10:05 / Partly Cloudy cp03_prison_skybox.pob (brighter cloudy sky, light grey clouds, very high sun) Cp04 - Island Village / 20:15 / Clear (night) cp04_beach_sky.pob (few clouds, darker blue sky (pre-sunrise-like)) Cp05 - Market / 07:30 / Sunny cp05_market_skybox.pob (totally yellow sky, some clouds) Aaaaand that's it, phew! Took me some good hours to gather and compile all this info. I'm sure it would've been a bit more useful around 2002, but even if practically no one needs this, I could at least satisfy the nerdy part of me here. Feel free to copy/paste this elsewhere for the preservation of all this invaluable knowledge. (Just please credit me & link this page as the original source. I must let the world know that I'm funny in the head!)
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Hey everybody. One of the features of the Desert Siege expansion was that it gives you new game-types to play in Multiplayer. One of the game-types you get is called Siege. I'm wondering if anybody knows a mod that gives you the game-type Siege, without having Desert Siege installed. The reason I'm looking for this is because I want to play with some fiends with the Siege game-mode however they do not have Desert Siege so we are unable to play.
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Hi guys! Edit: Link to new site! http://www.ghostreconcommunity.co.nr I played Ghost Recon with DS and IT for years. I have many good old memories from back in the day. I miss the TAG tournament and stuff. Back then we had Ubi.com to chat and communicate, now we have jack squat... Well, to make the community alive again we need a live chat so that we can communicate whenever we like. Directly.... not just forums.. Is there an irc for Ghost Recon original atm? If not, then I will create one using the mIRC. Simply download the mIRC client from www.mirc.com, select quakenet random server and join #GhostRecon @ quakenet. If you don't want the program on your computer. U can visit the channel from webchat.quakenet.org Channel #GhostRecon If theres no one in there when u join, well, don't give up. Don't leave. If everyone stays the community will once again slowly grow. This game is still one of my favorites and the multiplayer is freaking awesome. COME ON LETS PLAY! ) you with me?
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