swartsz
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Everything posted by swartsz
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will do so, Ruin. After it is done, i will release it! i think i have tested it enough myself.
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tnx Ruin, i will send Rocky the link as soon as i get word from Whisper_44. i know, having trying but the result s**ks. getting some better results with just the VDL plugin, i am currently playing with different colors to get the best result. will keep you guys informed. plus another quick question, the mod is just under 300 Kb, is it worth it to make it a .exe file or should i just leave it as a .zip file.
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a couple of questions: what is the best way ( and fastest ) to release my mod? should i submit it to Fileplanet or should i go elsewhere? How can i submit the mod to GR.net?
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cool , i doing some research on the desert camo right now to get the most accurate feel to the camo texture, am looking at some very cool pictures over at militaryphotos.net will post a screenshot of desert version later today
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well i have been doing some camo with the median filter, didn't think of the combo, will give it a try. maybe for a desert version?
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that is how i am feeling right now. after sending Earl a request to use files from his Standard Upgrade mod i realised a modder should know how to make his one files. so i sat down and, with the help of some tutorials, managed to make my own. So, after i get some feedback from Whisper_44 and after i fix all the problems he may find, i will release it.
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LOL...what, i can't hear you!!! is that the way to create camo? i used the camouflage plugin from v-d-l.com, has a lot of patterns. @RS set the muzzleflash to 0.5, so it isn't too big for the silencer.
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i have decided! not the best screenshot, but hey, it won't be long before you can play with these guns yourself it is almost done, the second model is finished and i am waiting for Earl to give me permission for letting me use and alter some of his gun and kit files, plus the mod is in Beta mode right now to root out any problems.
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no, playtime will come soon, but i am taking it very easy, so everything will just right before i release it i am currently working on the second model with the longer barrel, i just can't decide to give it the same texture or do another camo texture.
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made another version. which, i think, looks better also opened up the ejection port.
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very "Unofficial" add-on vehicle for WOI
swartsz replied to =TTSC=caramon352's topic in GR - Vehicle Modding
amazing models -
applied a little camo-paint to my weapon, hope you like it!!
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tnx guys for the tips @Snowfella, you're right, didn't even notice it ingame. but every time i fire the gun, my righthand is on fire. so i will be adding the muzzleflashpoint asap.
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tnx Ruin. but again i need some advice from you guys. both models have silencers, so i am thinking they don't need a muzzleflash, what do you think, should i add the muzzleflashpoint and is there a way to reduce the size of the muzzle flash.
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the books by Steven Hartov are also a good read Steven Hartov is a former Para and secret agent, currently he's the leader of the 'Airborne Operations Group', a international organisation of military parajumpers. so he knows what he is writing about! i am currently reading 'The Bourne Identity' by Robert Ludlum. also a good book
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i hope this will be more to your liking, Ruin top weapon = 1436 lower weapon = 1728
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@Hitman 1. i know the silencer is too far back, but i like it this way. lets just say it is a custom model made for the Ghosts, i explained in a previous post i am going to release both models, one with the silencer way back and the correct one 2. thank you for the tips, deleting hidden faces is something i haven't done yet, but it is on my TO DO list. 3. you are right, the silencer doesn't belong to this weapon and for the rest of the texture, in some missions it looks like one of saddam's golden guns so i am thinking of only releasing the camo versions, Whisper_44 is busy making th
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all books by Frederick Forsyth, full of espionage and intrige!!
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please remember Ruin, the count is without optimizing the models and last night i managed to lower both polycounts. new polycounts: top weapon = 1592 lower weapon = 1984 i think i will need to add another item to my to do list: Optimize weapons
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the first ingame screenshots! next on my to list: 1. extend the stock 2. fixing some minor texture problems, like the white line on the silencer 3. put in the texture with the ejection port, yes i forgot to put it in AGAIN 4. finetuning the handplacement. 5. the handle on top of the weapon could use a bit of finetuning. it are just minor problems and i am pretty pleased with the result, hope you like it too
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very nice, man Good work and i like the green camo
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@ReconSnake, i hear you, finding the right pics for a model is very difficult. @Piccolo, tnx for the info, 3dcafe.com wasn't working but i found another tutorial. Pain's didn't cover the Boolean tool but they sure come in handy. and it worked great, will have some new pictures for you tonight!
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you're absolutly right RS, totally forgot about it thank you for reminding me!
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a little update from me on this sunday night, haven't gotten much work done this weekend because i am not feeling too well at the moment. but i did work a bit on the silencer and managed to get the polycount of the silencer down a bit. all that has to done in the coming week is to cut out the sights ( if there is anybody who knows how to do this, please let me know because i haven't got a clue ), to optimize the models and to apply the camo-textures Whisper_44 is making.
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@Piccolo, you are right about the polys spent on the silencer, but i think i can still do some things to reduce the polycount. and i have been thinking about cutting out the rear sight but couldn't come up with a way to do it, do you have some tips for me??