Jump to content
Ghost Recon.net Forums

swartsz

GR.net Supporter
  • Content Count

    1,975
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by swartsz

  1. that is one hell of a weapon and Snowfella, if real life ever gets too hectic, you know we are here to support you!
  2. thanks everybody for the support! Marchinko, i will have another look at the foregrip. @ Rocky, haven't touched Dreamweaver ever since i got 3dsmax, so be carefull
  3. i don't know what happened between you and other forum members, Argyll. but i would hate to see you, and your talent leave.
  4. thanks Aggressor, i can't take all the credit for it, DSV1 has been so kind to give me a sample of his RIS, so i could finish this model. don't know when i will be releasing the new mod but i won't be long. there are a couple of weapons i want to give a try before i start my new job on the 16th of june, which will take a lot of my time. so you can expect a release before the 16th.next up will be a G36C-SD ( if i can make it )
  5. do you mean the vertical foregrip, Marchinko?
  6. and here is the first ingame screenshot of the DOAR, the rail didn't turn out the way i wanted but it looks good the way it is now.
  7. here is the first textured screenshot of the DOAR, still need to do some work on the rails but i am getting there please let me know what you think of this model
  8. added a scope to the weapon, have a look next up is the texture, it needs a lot of work before it will look right, i might just add some camopaint to hide some problem area's. not sure yet.
  9. i hear ya, tried to make the rails with the Boolean tool, almost doubled the polycount. but i have had a close look at how Earl did it for his Standard Upgrade weapons and i think i will try to copy his technique. and i will do the holes also with the texture, i think i will get some good results that way, hopefully
  10. tnx Chems, have been trying different things with the boolean tool, it looks great but on the other hand it really raises the polycount. so i am not sure i will use it or try to solve it with the texture.
  11. @ JTF, already ahead of you changed a little bit, hope this is more to your liking. new polycount: 864
  12. made some changes and added stuff like the vertical handgrip and the handguards. please let me know if you see anything i should change.
  13. here is the first picture of my model of the DOAR. as always it is still a work in progress, but i just wanted to show it to you guys and gals polycount at the moment is 460
  14. great looking skins, Argyll can't wait for it to be the end for may
  15. tnx JTF. here is a pic of the DOAR, i am not sure it is officially called the DOAR, basicly it is just a modified M4. i am making it like it in pic, but with a integrated suppressor. ( maybe you will remember, there was one in one of UO mods of the DTD team, my favo weapon in those days )
  16. Again i need some expert advice, i am working on a D.O.A.R. ( Delta Operative Assault Rifle ) and can't seem to get the RIS just right. i mean this by RIS, do know if it is the right name for it could someone please explain me how to make this?
  17. tnx Incubus, please let me know when you come up with something. found some new weapons for the second silent warrior mod, will have some pics for you in a couple of days.
  18. for some great pics, go to http://www.pbase.com/batman/m249_minimi
  19. oke maybe i have found one, but i am not sure. can anyone confirm this is a silenced m24?
  20. hadn't much luck myself, if there is anybody who knows about a pic, please let us know. but i have started work on the m24. will show you some results in a couple of days.
  21. welcome Ghost1234, another mod with Delta operators is the NMM 2 mod, which can be found here: www.planetrainbowsix.com/nmm
  22. Slink if you could show me a pic of a silenced M24, i will make one. i found a bunch of M24 pictures for textures, but the gun isn't silenced. so i will need one for reference.
  23. Have a look at the newest edition for the Silent Warrior 2 mod, the desert M4. the texture was made by Incubus, for which i am very grateful. all that is left to do is to open up the ejection port.
×
×
  • Create New...