Jump to content
Ghost Recon.net Forums

swartsz

GR.net Supporter
  • Content Count

    1,975
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by swartsz

  1. thank you for your suggestions San. Hopefully more people will give their suggestions so i can take them all into consideration. in the meantime here is something new, worked some more on the window and i have added some more stuff so you can get a picture of the different textures i am working on.
  2. One question for you all, In what kind of file format ( RSB, JPG, TGA or something else ) would you like the textures and also what file size would you prefer, 512x512 or another? will have some new ones ready soon!
  3. Give me some time to come up with more and i will release them.
  4. yeah, i had the same thought while i was working on some new textures. So i made 2 new versions of the same window, just not sure which one to use.
  5. Thanks guys, i am glad you like them. I am sure having fun making them, you just gotta love Photoshop.... here is a new one i made today: Having so much fun i am actually thinking of making some texture-packs so other modders can enjoy them as well, but that is just a thought for now.
  6. Do not worry about that 'tiled' look of the texture, for bigger walls i will make some other ones, this is especially ment for a short wall, maybe indoors. I am currently working on some other variations of that texture, like in the picture below.
  7. lol, that is exactly why i started this building/scene, to see if my texture skills will do for something else than weapons. Also made a new wall texture, -edit- picture is on the next page-
  8. I was thinking the same, San. but i will have to try to come up with some low poly stairs. Right now i am working on some the general layout and some props for the map. Also have been working on some textures i might use in the scene, here is one.
  9. swartsz

    EIB earlier

    yesterday i was watching a new trailer for Brothers in Arms, Earned in Blood. the last thing i saw was that it will be released in October. today i was browsing 1up.com when i found this little article: http://www.1up.com/do/newsStory?cId=3143154 which states Earned in Blood will come out in september, so i immediately checked the Gearbox and Brothers in Arms websites but couldn't find any confirmation. Lets hope it is true, can't wait for this game!!
  10. i have no idea what you just said, but i guess you like it so far......
  11. Thank you for the tips, Deleyt! I first started making the building to test my texturing skills on something else than weapons, but immediately started working on more than just a building. Basicly what i have in mind is a one street scene with at most 5 or 6 buildings for some street warfare. but who knows, it may turn into something bigger for GR or another FPS. My game-plan for the moment is to optimize the stuff when the scene is ready and texture it, if that works to my satisfaction i will have decide to turn it into a map or use it as a scene. One thing i will be focusing nex
  12. why so?..... from what i have read so far, you can make maps with polycounts up to 50.000. Right now the scene stands at almost 5400 and i wasn't planning on making it the size of several streets, 1 at most for now.
  13. maybe.... i still have a lot to learn before i can even think of releasing a map. another little update:
  14. yeah, thanks to our great history we have some very nice buildings here!
  15. 1001freefonts.com is also a good resource for fonts.
  16. true. the roof is very basic at the moment. Right now i do not have any fixed plans to make it accessable to the player, so it would be a shame to spend more polys on it. As for the real life building, i do not have a clue. I saw it while on a sailing boat waiting for a bridge to open, but it was ready for demolition. And it is located in the industrial area of Vlissingen ( city in Holland ) so it probably was a warehouse, it also had a very nice area at the waterfront which i also want to model.
  17. No booleans were used in the process of making this building.... @X69RZX, creating rooms is still a long way ahead for me, right now this is just a level making excercise. but who knows, if everything goes according to plan i might turn it into a map. little progress i made today:
  18. While on holiday last week, i saw this old building and i immediately thought i should try to recreate it in Max. Took some pics of it and started modeling it today and now i am looking for some comments or critique for all you map-makers. Eventually i want to texture it and make some more buildings. Please do not hold back!
  19. that picture was taken at the game convention where WK is right now.
  20. I see you also dressed up? http://media.pc.ign.com/articles/643/643051/img_2992128.html j/k!! Have fun and i am looking forward to read more about your trip!
  21. just 3 cars in the demo with one US made car, can't come up with the name right now, but the other cars are the Jag E-type and a Lotus
  22. Looking forward to hear other peoples opinion about it, i am really not sure what to think of it at this moment.
  23. lol! The one in the render is 1606 polygons.
  24. Thank God i already started learning about animations, hopefully we will get to make our own animations for our own weapons.
  25. Here is a render of the m4 model with some of the other attachments,
×
×
  • Create New...