Suggestions:
1. After the official release (i.e. NOT the demo) give players the chance to atleast get decent enough at playing GR:AW.
2. Hold a SOLO player ladder style tourney hosted by GRnet and TE. This will weed out the cream of the crop from the just plain cream. This will be easy to organize and execute due to the fact we've all done them before.
3. The top 10 are team members and 11-15 are back up members, kinda like a second string... or whatever. Since GRNET senior members are going to reserve slots fill the remaining slots with the winners.
4. As far as a server is concerned shouldnt it be a public dedicated server owned by UBI, like UBI.com? Think publicity stunt. Much like the way MPlayer was when R6 first came out??
(We all remember those days... fraggin' noobs...anyways...)
Giving a player a sum of 45 days or so to practice when the game comes out will not only give the players time to practice (I myself will lose many hours of sleep to practice), it will give time to set up a 14 day tourney and at the same time give time to find a neutral server to play on with good hardware and a good connection AND time to hash out the final rules list for the GRNET vs. GRIN match.
Just some ideas, hope they help.
SN6
P.S.> All this is to create fairness based on effort to practice and get good and actual skill. If the team goes into the server and gets spanked by GRIN, it will not only give GR.net, who are the reigning GR experts bad publicity, it will leave people to think, why did they even bother. I personally, would like to see GR.net give 100% to this and not just throw a team together of people who say they like to play GR1 and think they will be good at GR:AW. It will mean that much more if we do win and make losing that much easier to take with a handshake.
SN6 out.