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Deepblue

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Everything posted by Deepblue

  1. I'm just wondering has anyone figured this out yet? I've figured out how to switch characters in full crosscom view and how to tell markman to snipe in full view but not how to give the order on the fly. Anyone have any ideas? Yeah, you have to go into recon mode and make sure the enemy is at a distance. Hover the reticule over the target and the marksman symbol should appear. Press up on the dpad to snipe.
  2. http://www.gamersyde.com/leech_3555_en.html Here's the GRAW 2 segment only in glorious HD. Enjoy.
  3. Remember, satchel charges are in the game. So, theoretically, one could place one near the wounded player, but out of his PoV, so he can't warn potential rescuers before they get blown to high heaven.
  4. 44 views and no comments? That was some prime footage!
  5. I have to say, while the demo put me off on the SP, this has resparked my interest. Multiple teams! http://www.gamersyde.com/stream_3551_en.html And the graphics were disappointing a bit in the demo, but WOW. Some of the stuff they show is absolutely amazing.
  6. I don't think I'll be buying GRAW2. I too yearn for an [GR] style game.
  7. Nice info. I hope they get the reload animations fixed this time. That was pretty much the only thing I HATED about GRAW. P.S. Hah, I see you Serellan!
  8. NOTE to the GRAW2 team. For the love of all that is holy, PLEASE put proper reload animations in this time. I know they're not in the demo, but the full game should have magazines that actually come out of the guns.
  9. 1. Look at GRAW for the PC, repeat features on the Xbox 360 (open HUGE maps like the PC version, tac map, better squad control, full weapon mods, better AI and physics, etc.) 2. At least some breaching action. Oh wow, that covered all my needs. Don't kiddify the console version please. That is all.
  10. I think it really sucks that the PC version is the true version while the 360 gets the shaft. Sure it's nice, but it could have been so much more (which is what the PC version is). I hope UBI fixes this for GR4... PLEASE ALLOW FULL-WEAPON CUSTOMIZATION, FULL SQUAD TAC MAP CONTROL, AND BETTER AI AND PHYSICS PLEASE!
  11. well its been said that the HDR lighting has been toned down a bit for PC, which is good. in real sunlight the ghosts wouldn't appear washed out like they do in your last screen (at least not to your eyes, perhaps to a camera lens). dunno what to say about the windows, i'll have to go back and look at them. if they are as you say, hopefully they are still tweaking the less important materials (like car windows) since we haven't seen any screens from the current build. edit: i just noticed in the last screen that you can see the selector switch on the weapon model and actually make out the fire modes. i wonder if it moves? wouldn't that be over the top and wonderfully satisfying ← How is that over the top? I would expect AT LEAST that level of detail considering America's Army has done it since the beginning.
  12. The point is that the 360 version has explosions that look almost as good as the PPU enhanced ones W/O a PPU, so why doesn't the explosion on the left look more like the gif above?
  13. Okay I just figured out what was bothering me. The windows aren't reflecting the environments! Say it ain't so Bo! The other thing is that the lighting on the models looks... flat. On the ghosts especially. At least compared to this: Is it because you are using differently "structured" models for the ghosts, or is the lighting purposefully that way?
  14. First of all we need to see some video footage and not some 4 second flash movie. Also, as Bo keeps mentioning, nothing has been shown to us in anything higher than medium setting. I can't wait to play a demo though. That would top any video. If the 360 in the end has more "eye candy" even with the PC set in high and not medium, then fine. The medium looks pretty damn good already. High can only be better. PC style tactical squad based simm game play makes up for any lacking eye candy in the end (as long as GRIN delivers on their promise). silent-op ← Compare it to this... And it's easy to tell there is plenty of room for improvement.
  15. Graphics look clean, that's good... Gun models look great... But the 360 version definitely has the edge I think in pure eyecandy in terms of the ghost members, shadow and light effects, and the HDR (never in gameplay though).
  16. Well, the first explosion looked crap... This is pretty close to the PhysX one, but with not quite as much debris... I expect the regular explosion to look more like that unaided by a PhysX chip.
  17. None of that in the xbox 360 version. It looks incredible, but the gameplay is top notch hardcore tactical. It maybe even better than GR1. Cheers ← Not entirely true. Blowing up cars by just rifle fire and the laggy rockets do provide evidence to Poita's points. It still rocks like crazy though, but I hope they do fix some things for GR4.
  18. The 360 version used Thermal NVGs. Hence the blurriness. You can use them in combo with the smoke grenades for great effectiveness.
  19. Because the holster is part of the uniform?
  20. Don't pretend to know more than you do. There is no autoaim while you are on foot. I believe Serellen said there is some autoaim while using the chaingun in the helo.
  21. Declaration of Requirements for the Next GR Game Article 1, Section 1 GR4 must have better AI. Article 2, Section 1 GR4 must have 3rd person reloads that actually show the clip come out of the gun. Article 3, Section 1 Bullets shall not fly out of the SIDE of the gun when taking cover shots. Said gun shall point at target THEN commence firing, not before.
  22. 100% masetro, console versions completely lack that degree of accuracy. I have never been able to adjust to FPS or Military SIMS on that format. The PC is the most definitely the only tool for this genre. Console's are best left for sport sims and Sonic the hedgehog. ← Actually, I feel the aucuracy of Mouse and Keyboards breaches realism, as you are given much more precision than you would have handling a gun. Not to menation the feedback and tactile triggers you get from a joypad. So, you could say the M + KB is the best friend of those who play to win at all costs, but the joypad is better for the actual tactility of experience.
  23. WTH??? There is not autoaim in GRAW 360 last time I checked. I'm pretty sure it's randomized within the spread of the reticle.
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