Yea, I would like to know if you limp also... it would be cool if getting hit in various places effected your abilities. Like hit in the arm makes it harder to aim, in the leg, slower, hit in the face... well.. dead
If you guys notice Bo posted a thread on some of the reasons why we havent had a few questions answered here:
http://www.ghostrecon.net/forums/index.php?showtopic=31417
Thanks Bo
Hey Bo
I just want to say thanks for everything you are doing for us.
I am looking forward to the game in May, I am positive it will be great. You didn't mention Ageia, so my question is how will the game benefit from it? Particle effects? Better ragdolls? More physics objects? Improved performance? Etc. Also, does GRAW use FP16 for HDR? And does it support EAX?
If you can't answer thats fine.. just curious! Im a techgeek
Thanks again! We seriously appreciate everything you have done.
I just want to say thanks for giving us some more info, and addressing our concerns. Also for commenting on the delay, it is appreciated.
I expressed my concerns on the texture resolution noted here:
http://forums.ubi.com/groupee/forums/a/tpc...14/r/9031013114
But I see they have already addressed that
One question I do have though for Bo/GRIN, is how will Ageia technologies be used in GRAW? Is it strictly for performance improvements? Or will we see more advanced physics detail?
Thanks again guys!
[Merged into existing thread]