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V.P.

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Everything posted by V.P.

  1. Wow man! thats pretty cool!! Can someone really unlock this suit?
  2. Yearh, this is going to be great, thanks for sticking by this mod and adding it to graw2 : )
  3. Very nice man. This will be cool : ) Has there been any way to make the decals and dead bodys to stay longer?
  4. wow, cool screens man! could you post some more?
  5. Ok, so i have been playing the SP demo, here are my thoughts: THE GOOD +Good level design, I like the smaller map approach, reminds me of [GR]. +Great sounds! +CrossCom 2.0 is neat! lovin it! Its possible to make some cool moves now. +Great Atmosphere. +Models and textures are just awesome. Reloading animations continue to impress me..just wow. +Sandbags are affected by blasts..how cool is that! : ) +Improved GHOST AI, they work a bit better, but still make a bit too many mistakes imo. + Different insertions (but they make almost no sense on this stage as they are very close to each other) + The level is build around the possibility for ambushes, I like that very much, and missed that alot i GRAW1. + Control feels better and more responsive and rigid. + The game runs better than GRAW1!? + Better use of lighting, especially in ill lit areas. THE BAD -The grenade sounds way too weak, it misses a real impact sound imo. It just sounds soft. -Some of the music is way too dramatic, I really like the ambient track tho. -Ghost telling me to act all the time is annoying. I want to play slow, don't punish me for that. -Almost no bullet penetration...I can hide behind a paper thin metal wall and be safe?? : / -Enemy AI too passive. I would love to see them patrol more, or be more active when engaging, but they are all just standing there like zombies...waiting to be picked. -An option to make the GHOST throw a grenade where I want. Imagine the ambush possibilities. - More grenades when selecting them as extra. 3-4 is not enough : / -More variety in the enemy soldiers, perhaps some of them without a helmet, some of them with some small details that would make them stand out? They all look the same. -Lighting is still a bit too yellowish, but an improvement none the less. Overall I enjoyed this very much, thanks GRIN for taking in alot of INPUT. I'm buying this. Demowise, this gets a 9/10. : )
  6. Cool, I hear that Bo really improved his English. : )
  7. I hope some few levels in GRAW2 offer some poor equipped rebels.
  8. Does anyone know if there is any Scoped + Foregrip kit in TvsT? I have searched but cant find any!?
  9. Agree on the part that there really isn't any real indicator to when the player gets hit... I often miss the fact that I just got hit...shouldn't be that way, it takes away a good deal of immersion.
  10. I bet that's Ageia Island. Only PhysX-card owners can play that map though. No you're not the only one who noticed that. I noticed it the first time I exited the GRAW2 demo. I don't think that is Ageia Island. If you watch the video of Ageia Island the lighting is more orange like at dusk or dawn. That pic is in the mid-day based on the lighting. I think we will be getting a little more variety in map locations in the mp than we think. Agree, its not ageia island. Lets cross fingers thats a real map for GRAW2.
  11. Well for the mp, there seems to be some kind of a jungle level, you can see a small pic of it when exiting the GRAW MP demo. am I the only one who noticed this?
  12. Btw, can anyone tell me how I know which attachments I will have when I choose kits in T vs T?
  13. do you have a before and after shot? (or provide one)
  14. I like the fact that you make alot of noise when in motion. Makes the game even more realistic and tactical.
  15. Ya, bring on the SP demo, that would be awesome! : )
  16. yes, its true but it only works for the player, enemies seem to ignore the value in the weapon files. Thats AWESOME!!! Thank you so much for that : ) What are the chances for this to work in GRAW2 as well? And how come the standard loadout only gives two mags? it's the same in graw2, except that maybe the ai will not ignore the value this time. i hope. i thought 10 was too much. its easy to change if you need more, just edit the sb_inventory_data xml. Thanks man, I adjusted the values to my needs : ) Great mod. Btw, do the different weapons have the same penetration values?
  17. yes, its true but it only works for the player, enemies seem to ignore the value in the weapon files. Thats AWESOME!!! Thank you so much for that : ) What are the chances for this to work in GRAW2 as well? And how come the standard loadout only gives two mags?
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